Search found 39 matches

by Ascent
23 Apr 2015, 02:27
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 105946

Re: Alpha blending problem

Great! :)
by Ascent
22 Apr 2015, 19:27
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 105946

Re: Alpha blending problem

Seconded. Great work, sandstranger! I hope the OSG port will enable OpenMW to run well on lower-end and older Android devices, but it's past time for me to upgrade my tablet no matter what.

On the topic of OSG, has anyone tried building it for ARM & Android yet?
by Ascent
29 Mar 2015, 22:49
Forum: General Development
Topic: OSG port roadmap and design plans
Replies: 76
Views: 58192

Re: OSG port roadmap and design plans

It sounds as if OSG is working out well. Great stuff, scrawl! :)
by Ascent
21 Mar 2015, 02:17
Forum: Off Topic
Topic: Xoreos: GemRB for Aurora?
Replies: 7
Views: 4953

Re: Xoreos: GemRB for Aurora?

WeirdSexy wrote:dude, thanks for pointing this project out. I would freaking love to play all of those games with a better engine. Seems pretty damn ambitious though.
Yes, it's perhaps too ambitious. Someday Xoreos might be useful, but that project hasn't seen anywhere near the level of success that this one has.
by Ascent
21 Mar 2015, 02:16
Forum: General
Topic: Morrowind Modding Interview
Replies: 29
Views: 16413

Re: Morrowind Modding Interview

Very informative interview. Thanks Darkelfguy and scrawl! scrawl mentioned that he's a fan of Neverwinter Nights. I loved that game back in the day. While the original campaigns IMO weren't all that spectacular, 3rd-party modules more than made up for that. The native Linux client sadly doesn't work...
by Ascent
14 Mar 2015, 19:14
Forum: Join the team
Topic: Video Recorder
Replies: 29
Views: 16040

Re: Video Recorder

Okulo wrote:
Ace (SWE) wrote:We can't all live and breathe OpenMW, most people have other things that their bodies need to do too.
Tsch. N'wahs!
Fixed that for ya :D
by Ascent
09 Mar 2015, 23:58
Forum: General Development
Topic: Code review request: Toggle Sneak
Replies: 3
Views: 2521

Re: Code review request: Toggle Sneak

This should make sneaking about much less tedious. I can't wait to try it out. :)
by Ascent
09 Mar 2015, 23:45
Forum: Feature Requests and Suggestions
Topic: Benchmarking/timedemo (post-1.0?)
Replies: 2
Views: 1914

Re: Benchmarking/timedemo (post-1.0?)

ezze: I propose implementing a demo (recording and playback) feature so that people could distribute a demo file to compare performance or for other reasons. For benchmarking, world variables should be disabled to make results comparable from one machine to the next. World state could be preserved i...
by Ascent
07 Mar 2015, 23:16
Forum: Feature Requests and Suggestions
Topic: Benchmarking/timedemo (post-1.0?)
Replies: 2
Views: 1914

Benchmarking/timedemo (post-1.0?)

Perhaps it would be too much work, but I thought a benchmark mode for OpenMW might be nice. Set time to noon/specified, disable sound, remove all NPCs, creatures, objects, corpses, weather patterns, and anything else that varies to make results reproducible with the same video settings & OpenMW ...
by Ascent
05 Mar 2015, 22:10
Forum: Support
Topic: Build fails with -std=gnu++11 and -std=gnu++1y
Replies: 12
Views: 6814

Re: Build fails with -std=gnu++11 and -std=gnu++1y

Scott and I are the Debian/Ubuntu maintainers... thanks for finding this! Our releases are not pinned against a specific libboost library version, so with every release we make sure to compile/link against the latest targets in Debian. By latest, since we are currently in experimental, we mean the ...