Search found 39 matches
- 23 Apr 2015, 02:27
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 105946
Re: Alpha blending problem
Great!
- 22 Apr 2015, 19:27
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 105946
Re: Alpha blending problem
Seconded. Great work, sandstranger! I hope the OSG port will enable OpenMW to run well on lower-end and older Android devices, but it's past time for me to upgrade my tablet no matter what.
On the topic of OSG, has anyone tried building it for ARM & Android yet?
On the topic of OSG, has anyone tried building it for ARM & Android yet?
- 29 Mar 2015, 22:49
- Forum: General Development
- Topic: OSG port roadmap and design plans
- Replies: 76
- Views: 58192
Re: OSG port roadmap and design plans
It sounds as if OSG is working out well. Great stuff, scrawl!
- 21 Mar 2015, 02:17
- Forum: Off Topic
- Topic: Xoreos: GemRB for Aurora?
- Replies: 7
- Views: 4953
Re: Xoreos: GemRB for Aurora?
Yes, it's perhaps too ambitious. Someday Xoreos might be useful, but that project hasn't seen anywhere near the level of success that this one has.WeirdSexy wrote:dude, thanks for pointing this project out. I would freaking love to play all of those games with a better engine. Seems pretty damn ambitious though.
- 21 Mar 2015, 02:16
- Forum: General
- Topic: Morrowind Modding Interview
- Replies: 29
- Views: 16413
Re: Morrowind Modding Interview
Very informative interview. Thanks Darkelfguy and scrawl! scrawl mentioned that he's a fan of Neverwinter Nights. I loved that game back in the day. While the original campaigns IMO weren't all that spectacular, 3rd-party modules more than made up for that. The native Linux client sadly doesn't work...
- 14 Mar 2015, 19:14
- Forum: Join the team
- Topic: Video Recorder
- Replies: 29
- Views: 16040
Re: Video Recorder
Fixed that for yaOkulo wrote:Tsch. N'wahs!Ace (SWE) wrote:We can't all live and breathe OpenMW, most people have other things that their bodies need to do too.
- 09 Mar 2015, 23:58
- Forum: General Development
- Topic: Code review request: Toggle Sneak
- Replies: 3
- Views: 2521
Re: Code review request: Toggle Sneak
This should make sneaking about much less tedious. I can't wait to try it out.
- 09 Mar 2015, 23:45
- Forum: Feature Requests and Suggestions
- Topic: Benchmarking/timedemo (post-1.0?)
- Replies: 2
- Views: 1914
Re: Benchmarking/timedemo (post-1.0?)
ezze: I propose implementing a demo (recording and playback) feature so that people could distribute a demo file to compare performance or for other reasons. For benchmarking, world variables should be disabled to make results comparable from one machine to the next. World state could be preserved i...
- 07 Mar 2015, 23:16
- Forum: Feature Requests and Suggestions
- Topic: Benchmarking/timedemo (post-1.0?)
- Replies: 2
- Views: 1914
Benchmarking/timedemo (post-1.0?)
Perhaps it would be too much work, but I thought a benchmark mode for OpenMW might be nice. Set time to noon/specified, disable sound, remove all NPCs, creatures, objects, corpses, weather patterns, and anything else that varies to make results reproducible with the same video settings & OpenMW ...
- 05 Mar 2015, 22:10
- Forum: Support
- Topic: Build fails with -std=gnu++11 and -std=gnu++1y
- Replies: 12
- Views: 6814
Re: Build fails with -std=gnu++11 and -std=gnu++1y
Scott and I are the Debian/Ubuntu maintainers... thanks for finding this! Our releases are not pinned against a specific libboost library version, so with every release we make sure to compile/link against the latest targets in Debian. By latest, since we are currently in experimental, we mean the ...