Search found 43 matches

by NatalieN
22 Jan 2016, 05:17
Forum: Editor Development
Topic: Feature 929: Info Verifier
Replies: 11
Views: 10383

Re: Feature 929: Info Verifier

For topic infos, it would be very handy to check the validity of any scripting in a response, as well as the info conditions (eg, dead end "choice" trees.) Not sure if this covers Journal Infos, but if it does, it would be nice if the verifier could check if for each Journal entry only one...
by NatalieN
22 Jan 2016, 05:07
Forum: Support
Topic: ICE default IO error when launching CS from command line
Replies: 2
Views: 1482

ICE default IO error when launching CS from command line

OS: Ubuntu 15.10 (Wily Werewolf)

When attempting to launch OpenMW-CS from terminal, about 1 in 4 times or so it times out and prints the following error: ICE default IO error handler doing an exit(), pid = 27714, errno = 32

It's been happening at least since 0.37. Bug report time?
by NatalieN
17 Jan 2016, 02:05
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 77509

Re: OpenMW 0.38.0

You mean this ticket? It means that a notification (similar to the "loading" notification) is displayed at the bottom of the screen after you save a game. It was implimented because saving the game is so fast now that (usually) no progress bar is displayed.
by NatalieN
14 Jan 2016, 04:10
Forum: General Modding
Topic: Julan Ashlander Companion
Replies: 64
Views: 70276

Re: Julan Ashlander Companion

In anticipation of 0.38.0, I've attached an updated patch that fixes a few more issues I was able to find, and I've simplified the Mountainous Red Mountain patch. It no longer requires the .esp. FAQ has been updated as well. I still haven't been able to figure out any in-game workarounds for #3080 ....
by NatalieN
13 Jan 2016, 01:14
Forum: Example-Suite
Topic: OpenMW Example Suite - Active Development Notice
Replies: 90
Views: 59600

Re: OpenMW Example Suite - Active Development Notice

As far as worldspace/scripts/objects how will contributions be merged? Do contributor create .owmaddons that later get merged together?
by NatalieN
12 Jan 2016, 07:46
Forum: TES3MP
Topic: Thoughts on multiplayer
Replies: 20
Views: 16391

Re: Thoughts on multiplayer

FYSA: https://www.youtube.com/watch?v=Uq6bAEQ0fyg

Looks like somebody's putting in some work. Reddit thread.
by NatalieN
29 Dec 2015, 12:41
Forum: General Modding
Topic: Julan Ashlander Companion
Replies: 64
Views: 70276

Re: Julan Ashlander Companion

Double post for visibility. Consider the below script. The Player->Position line works as intended. The KS_Shani->Position and KS_Julan->Position lines don't. It took me forever to figure it out, but it's a bug in the implementation of the Position command. Position is supposed to position the objec...
by NatalieN
28 Dec 2015, 18:03
Forum: General Development
Topic: Scripting issues
Replies: 1
Views: 1890

Re: Scripting issues

I'll leave most of this to more technically proficient people, but for question 2, I think OpenMW should be more verbose about scripting errors. Even generating a line in OpenMW.log as simple as "script EX_scriptname failed to run." would be very helpful in troubleshooting. I've run face a...
by NatalieN
28 Dec 2015, 06:02
Forum: Support
Topic: OpenMW and MGSO incompatibility?
Replies: 13
Views: 8020

Re: OpenMW and MGSO incompatibility?

Are you running version 0.37.0? You may need to upgrade to a newer version of OpenMW perhaps.What OS are you using? You can try using the bleeding-edge daily updated versions for Windows or Ubuntu/Linux. If you try it, let me know if it fixes your issue.
by NatalieN
25 Dec 2015, 02:09
Forum: General
Topic: how can i change the main font in openmw
Replies: 12
Views: 9023

Re: how can i change the main font in openmw

No idea how useful it will be, but have you checked out the wiki page? https://wiki.openmw.org/index.php?title=Fonts