Search found 2875 matches
- 06 Mar 2012, 23:14
- Forum: Feature Requests and Suggestions
- Topic: Track IR
- Replies: 2
- Views: 2660
Re: Track IR
TryingToLive, this is a cool idea. But please post it in the Feature Requests and Suggestions forum.
- 06 Mar 2012, 23:13
- Forum: Feature Requests and Suggestions
- Topic: Shield Like Oblivion?
- Replies: 36
- Views: 18083
Re: Shield Like Oblivion?
Our initial goal for this project is to recreate Morrowind just like the original release, so it wouldn't have those features. But once we have achieved that goal, the engine is open source, and any additional features that people want to add can find their way in! I know a few people have been want...
- 06 Mar 2012, 09:23
- Forum: Organisation and Planning
- Topic: PR Team for OpenMW
- Replies: 104
- Views: 47027
Re: PR Team for OpenMW
Elder, looks like you double pasted the announcement into most of the posts you made. I've fixed up the following: http://forums.bethsoft.com/topic/1155085-openmw-newesterest-thread-again-5/page__view__findpost__p__20445014 http://www.ogre3d.org/forums/viewtopic.php?p=452386#p452386 http://tamriel-r...
- 06 Mar 2012, 09:10
- Forum: Organisation and Planning
- Topic: PR Team for OpenMW
- Replies: 104
- Views: 47027
Re: PR Team for OpenMW
Thanks Elder- I'm kind of dropping the ball as far as farther-web promotion goes. I'll take a look tomorrow and see if there's any other places I can update.
- 06 Mar 2012, 04:45
- Forum: General Development
- Topic: Physics improvement
- Replies: 272
- Views: 85989
Re: Physics improvement
but the player's speed would be different depending on framerate. Well, that's why you do a time delta between the current call and the last call. Again, I'm not a programmer, so maybe I am talking nonsense, but when I was working with the love2d engine, that's how they did things. So if your last ...
- 06 Mar 2012, 02:41
- Forum: General Development
- Topic: Physics improvement
- Replies: 272
- Views: 85989
Re: Physics improvement
Non-technical person here, but for a single player game, that sounds super hacky. Couldn't the physics update loop be called whenever, and just do its calculations based on a time delta from when it was last called?
- 06 Mar 2012, 02:39
- Forum: Organisation and Planning
- Topic: OpenMW 0.12.0
- Replies: 261
- Views: 103379
Re: OpenMW 0.12.0
It's showing up for me now. Yay!
- 06 Mar 2012, 00:46
- Forum: Organisation and Planning
- Topic: OpenMW 0.12.0
- Replies: 261
- Views: 103379
Re: OpenMW 0.12.0
Any ideas why this is not showing up on the main page?raevol wrote:EDIT: omg: http://openmw.org/2012/03/06/openmw-0-12-0-released/
- 06 Mar 2012, 00:17
- Forum: Organisation and Planning
- Topic: OpenMW 0.12.0
- Replies: 261
- Views: 103379
Re: OpenMW 0.12.0
Oh nice... well, packages are up! I'll post the release announcement to the main website, and then ElderTroll and I need to spread the word.
EDIT: omg: http://openmw.org/2012/03/06/openmw-0-12-0-released/
EDIT: omg: http://openmw.org/2012/03/06/openmw-0-12-0-released/
- 05 Mar 2012, 23:20
- Forum: Organisation and Planning
- Topic: OpenMW 0.12.0
- Replies: 261
- Views: 103379
Re: OpenMW 0.12.0
Packages are up, but waiting for a source package... didn't realize all the .tar.gzs that people were posting weren't sources.