Search found 52 matches
- 28 Aug 2012, 02:07
- Forum: Editor Development
- Topic: Progress ... Finally
- Replies: 41
- Views: 23839
Re: Progress ... Finally
It seems, the more i code the less i am sure about that ... I am not sure anymore if using the QAbstractItemModel is the right way for editing the Data. On the other hand it seems to be the standard way of doing things in Qt. Also there is still a lot of strange code around (e.g. esmdatamodel.cpp). ...
- 16 Aug 2012, 11:58
- Forum: Editor Development
- Topic: Id-List Filters GUI Prototype
- Replies: 7
- Views: 6647
Re: Id-List Filters GUI Prototype
I think having to explicitly enter values for enum type keys is suboptimal when using an exact match type filter. I was thinking about implementing auto completion, that would solve it for all field types. In the long run we should consider to add some tooltips for the enum values that describe wha...
- 15 Aug 2012, 23:07
- Forum: Editor Development
- Topic: Id-List Filters GUI Prototype
- Replies: 7
- Views: 6647
Re: Id-List Filters GUI Prototype
I am a fan of the current way things are set up in regards to IDs with the tabs. You arnt required to type anything, you simply click the tab for the group of items you want. That argument does not make any sense, in the prototype you can activate the filters by clicking on the the check-boxes in t...
- 15 Aug 2012, 21:36
- Forum: Editor Development
- Topic: Id-List Filters GUI Prototype
- Replies: 7
- Views: 6647
Id-List Filters GUI Prototype
I hacked together a prototype for the Id-List filters. I would like some feedback on the basic structure and functionality before i clean it up. The code is in my experimental-editor branch. Known issues are: Bad initial dock widget sizes. Filters have to be disabled and re enabled to apply changes....
- 12 Aug 2012, 15:42
- Forum: Editor Development
- Topic: Progress ... Finally
- Replies: 41
- Views: 23839
Re: Progress ... Finally
I assume these are aimed at the ID? At some point we will also need to filter by namespace (once we introduce namespaces post 1.0), but that can be done with these filters too. Nothing to worry for now. I thought about using them for all fields not only the ID field. The "all" filter coul...
- 12 Aug 2012, 14:44
- Forum: Editor Development
- Topic: Progress ... Finally
- Replies: 41
- Views: 23839
Re: Progress ... Finally
I am not so sure about that. Maybe it would be a good idea to first make a complete list of required filter functions. Then we will see in which way they are best represented in the UI. My current idea is that all possible filters can be constructed out of a few primitives: UnionFilter Intersection...
- 12 Aug 2012, 03:04
- Forum: Editor Development
- Topic: Progress ... Finally
- Replies: 41
- Views: 23839
Re: Progress ... Finally
The ID list currently displays everything, mainly because I wanted to test for performance problems with a huge table and did not want to add more wrappers for the esm record structs (that concept is still not solid). I think a tree is the way to go for editing and showing the filter structure. The ...
- 17 Jun 2012, 20:59
- Forum: General Development
- Topic: Head tracking experiments
- Replies: 4
- Views: 3086
Re: Head tracking experiments
@sirherrbatka OpenMW should not have lost any developer time, due to my playing with it. I still plan to contribute to OpenMW in a meaningful way in the future. @Zini I do not plan to sink anymore work into this branch, it was an experiment, nothing more. The final version will have to use dynamic l...
- 17 Jun 2012, 19:49
- Forum: General Development
- Topic: Head tracking experiments
- Replies: 4
- Views: 3086
Head tracking experiments
After seeing John Carmack's demo of the Oculus Rift Virtual Reality Goggles i wanted to to get an impression on how this might work as a feature in OpenMW 1.0+. So as a fun weekend project and for getting to know the code better, i created an experimental head-tracking branch on github if anyone is ...
- 10 Apr 2012, 03:14
- Forum: General Development
- Topic: Water Rendering
- Replies: 117
- Views: 66195
Re: Water Rendering
Here is some kind of blending issue.
http://i.imgur.com/oNUsu.png
Also, the pattern on the water seems to align after a certain time, this looks strange once you have noticed it.
http://i.imgur.com/oNUsu.png
Also, the pattern on the water seems to align after a certain time, this looks strange once you have noticed it.