Search found 139 matches

by Mistahtokyo
02 Sep 2014, 00:06
Forum: Feature Requests and Suggestions
Topic: The best from Skyrim to morrowind
Replies: 12
Views: 9538

Re: The best from Skyrim to morrowind

A higher poly terrain mesh wouldn't be very useful without a landmass overhaul mod. The mesh density will have to remain that of the data files, unless you perform some fancy interpolation. Use procedural generation (fBm,noise) to add a bit 'salt' to the current landmass. This would generate a high...
by Mistahtokyo
01 Sep 2014, 23:55
Forum: Feature Requests and Suggestions
Topic: Combat - Dark Souls Features
Replies: 16
Views: 11375

Re: Combat - Dark Souls Features

They tap into your stamina, yes, but the effect is shallow at best and stamina drains rather slowly.
by Mistahtokyo
22 Aug 2014, 17:46
Forum: Feature Requests and Suggestions
Topic: [editor] Blender/OpenCS integration (post 1.0)
Replies: 18
Views: 9425

Re: [editor] Blender/OpenCS integration (post 1.0)

So now instead of having lots of loose files for every different texture replacer I install I'll have hundreds of separate archives/plugins to load them? It's like my Skyrim nightmares all over again.
by Mistahtokyo
23 Jul 2014, 05:45
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 38623

Re: Terrain Tunneling/Arching

Afaik they were caused by a limit to the number of ground textures per cell or something. I read that this limit was removed or is much higher in OpenMW so it shouldn't be an issue. Not sure though.
by Mistahtokyo
18 Jun 2014, 19:18
Forum: Feature Requests and Suggestions
Topic: Real-time inventory/map/dialogue
Replies: 10
Views: 6389

Re: Real-time inventory/map/dialogue

This would be a great post 1.0 option imo, though chances are it'll be mod-added. The menus work like that in Dark souls 1&2 and it forces you to be aware of what's going on around you while you search for health potions to chug, etc.
by Mistahtokyo
08 May 2014, 00:31
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 193746

Re: Scene Toolbar Icon Request

http://docs.daz3d.com/lib/exe/fetch.php/artzone/azproduct/trismegistus/lt_08_light_sun_view_pose.jpg Ignoring the scantily clad model, why can't the icons be similar to the or any other 3d editing software? Simplicity is key, imo. no need to make things complicated with eyeballs and such. Once I mak...
by Mistahtokyo
06 May 2014, 05:48
Forum: Feature Requests and Suggestions
Topic: Multiple water levels & sizes and High object count?
Replies: 24
Views: 13221

Re: Multiple water levels & sizes and High object count?

The issue isn't with MGE. According to Tes96, the current water implementation in OpenMW suffers from a visual glitch where the water appears to be bright blue in dark interiors. The intended behavior would supposedly be dark or blackish water in a dark interior. At least, that's what I think the is...
by Mistahtokyo
30 Apr 2014, 21:24
Forum: Feature Requests and Suggestions
Topic: Support for Quad and Six core processors & hyperthreading
Replies: 69
Views: 27159

Re: Support for Quad and Six core processors & hyperthreadin

Tes96 wrote:
sirherrbatka wrote:We should instead use systemd like scheme… We would easily had openmw 150 till now…
What is OpenMW 150?
Pretty sure he was joking.
by Mistahtokyo
24 Apr 2014, 15:19
Forum: Feature Requests and Suggestions
Topic: Characters and physics
Replies: 52
Views: 27749

Re: Characters and physics

Speaking of which, how is our bullet "issues" coming along? Did we ever work around the problem, or did the problem get fixed? If it isn't fixed, did we ever right that test for the bullet guys? It seems that every time I see this question asked the question goes unanswered. Not sure why,...
by Mistahtokyo
17 Apr 2014, 06:09
Forum: Feature Requests and Suggestions
Topic: Characters and physics
Replies: 52
Views: 27749

Re: Characters and physics

I wouldn't mind something like this for hair, capes, robes, skirts, long dresses, etc. There's a lot of potential. If someone wants to make uber bouncing boobs, it's none of our business. The point of an open source project afaik is to expand upon creativity/freedom, not stifle it. Of course, this p...