Search found 2559 matches
- 05 Apr 2024, 22:51
- Forum: Support
- Topic: Open MW can't find ESPs that are enabled
- Replies: 3
- Views: 516
Re: Open MW fanct fins ESPs that are enabled
If you're using MO2, because of a bug in MO2, you should only launch OpenMW and associated tools through MO2 if you're using Kezyma's OpenMW Player for MO2 (as it detects when you're doing that, and then cancels the operation and launches OpenMW outside MO2 instead with your exported setup). If you'...
- 28 Mar 2024, 13:30
- Forum: Feature Requests and Suggestions
- Topic: Could OpenMW be ported to the OG xbox?
- Replies: 4
- Views: 1141
Re: Could OpenMW be ported to the OG xbox?
The biggest hurdles off the top of my head: We don't support 32-bit machines anymore. It'll be slow and probably need more memory than the machine's got. The original Xbox has no OpenGL support and there aren't any OpenGL implementations built on top of DirectX that support an old enough DirectX ver...
Re: Rain
Despite being at the same latitude as Skyrim, which is clearly modelled on Sweden and Norway etc., which are at the same latitude as the UK, it is not always supposed to be raining in Morrowind. It should still rain sometimes , but without knowing how long you've spent playing and what investigation...
- 14 Mar 2024, 13:53
- Forum: General
- Topic: How to get 4.9?
- Replies: 2
- Views: 1415
Re: How to get 4.9?
There is no 4.9. There's also no 0.49 (i.e. the 49th release in the 0 series - they're not decimals) yet, but it's what we're working on. If you want to try a test version, there are development builds available for some platforms on our downloads page but these aren't exactly what we'll end up rele...
- 12 Mar 2024, 13:10
- Forum: Support
- Topic: CTD(onstartup) because of missing Mod esm?
- Replies: 4
- Views: 769
Re: CTD(onstartup) because of missing Mod esm?
That's not a crash. OpenMW's just refusing to start because you've told it to load files you've removed. In your openmw.cfg , there'll be a line saying content=Patch for Purists.esm , but none of the data=... lines specify directories that have a Patch for Purists.esm . You've told OpenMW to do some...
- 12 Mar 2024, 00:30
- Forum: Support
- Topic: CTD(onstartup) because of missing Mod esm?
- Replies: 4
- Views: 769
Re: CTD(onstartup) because of missing Mod esm?
If it's a crash, you'll have a crash dump on Windows or a crash log on Unix, and there'll have been a popup when it crashed. You'll also have your regular log. We'll need both of those at the minimum.
- 11 Mar 2024, 19:16
- Forum: Support
- Topic: Worse performance on dGPU than iGPU?
- Replies: 3
- Views: 585
Re: Worse performance on dGPU than iGPU?
If they were both getting the same performance, I'd say you were bottlenecked by something else (as OpenMW's typically CPU-bound). As the Nvidia GPU's slower, I think it's likely that either: The Nvidia driver's wasting loads of time that the AMD one isn't. Until about a year and a half ago, AMD's O...
- 11 Mar 2024, 13:29
- Forum: Support
- Topic: Worse performance on dGPU than iGPU?
- Replies: 3
- Views: 585
Re: Worse performance on dGPU than iGPU?
That integrated GPU isn't awful, so if your dedicated GPU isn't leaving idle clocks for whatever reason or something like that, it wouldn't be surprising if the integrated GPU ended up faster. 1470 MHz definitely isn't a 3070 Ti's maximum clock speed (1770 MHz), but it doesn't look like idle clocks,...
- 02 Mar 2024, 02:17
- Forum: Support
- Topic: Can't entering the Fighterguild (Modproblem?)
- Replies: 3
- Views: 663
Re: Can't entering the Fighterguild (Modproblem?)
My next approach was to deactivate each mod individually, update the OpenMW config and see if it then works. For future reference, this is faster if you deactivate half the mods at once. If it works, then reactivate half of them, otherwise reactivate all of them and deactivate half the other half. ...
- 22 Feb 2024, 00:34
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 551
- Views: 1053129
Re: OpenMW Nightly builds
Heads up: You might want to set the new
DEPLOY_QT_TRANSLATIONS
CMake option for those builds as they're not using the system Qt install, so can't grab the system Qt standard button translations.