Search found 47 matches

by Lagahan
28 Aug 2016, 10:50
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 118004

Re: OpenMW 0.40.0

ap0 wrote:Care to put them here?
Ah, didn't know about that page, will do!
Edit: Done. Took a while to upload 4K screens (~7MB apiece!) but the quality is better than Imgur.
by Lagahan
28 Aug 2016, 09:23
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 118004

Re: OpenMW 0.40.0

Played a few hours yesterday of the latest release, damn this engine is shaping up really pretty! Even with the original assets at times it looks great, I finally got rid of my AMD card (got a 1070) so I've been able to turn on the water shaders and DSR without my CPU causing it to grind to a halt. ...
by Lagahan
21 Jul 2016, 14:00
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 60
Views: 52305

Re: Oculus Rift

The biggest issue back when this topic was started was the non interpolated physics movement that would've caused judder and also the performance issues. I think the engine is at the point where it runs well enough now for VR though, however it would require the water shader being turned off as inst...
by Lagahan
17 Apr 2016, 15:18
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 78262

Re: OpenMW 0.39.0

Huh, interesting stuff! Wonder if that MultiDrawIndirect would be of any use for VR stereoscopic rendering... More strain on the GPU is no problem since it doesn't break 50-60% utilization at the moment anyway. Got a response from an AMD employee on the reddit post about that texture flickering issu...
by Lagahan
16 Apr 2016, 18:14
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 78262

Re: OpenMW 0.39.0

What graphics settings do you use? Did you turn the water reflections off like in your previous videos? I understand that OpenMW is heavy on your CPU, and you have decent system specs... Unfortunately, nobody has reacted to scrawl's inquiry so far. --> https://community.amd.com/thread/198250 We sho...
by Lagahan
16 Apr 2016, 04:08
Forum: Off Topic
Topic: New Rig
Replies: 26
Views: 12128

Re: New Rig

a seagate that dies easily It's funny, I hear a lot of people dislike Seagate... they're all I've ever used and the only one that gave me problems was the 2.5 inch USB one that I would throw in the bottom of my bag and smash into things. Hard drives are a un-lucky bag really, I had 6 Seagates die o...
by Lagahan
15 Apr 2016, 23:32
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 78262

Re: OpenMW 0.39.0

Was the texture filtering improved for this release? Just had a quick blast on the release version and it looks soooo smooth! Background cell loading has improved even further since the last time I tried it a good while back. I flew around for 5 mins with collision off and speed 2000 and never saw t...
by Lagahan
23 Feb 2016, 23:16
Forum: General Development
Topic: Objects vibrating, issue 2737?
Replies: 21
Views: 11807

Re: Objects vibrating, issue 2737?

Just got my hands on the latest nightly build by Ace, problem completely solved. This is a huuuuuuuuge difference on a 120hz monitor man thanks so much! Butter smooth whenever AMD's OGL drivers aren't holding me back lol!
by Lagahan
23 Feb 2016, 22:25
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 78262

Re: OpenMW 0.39.0

I had the same issue before moving to Intel + Nvidia. But I was always confused by this, obviously the AMD has good engineers... how it can work so badly? Here's a couple of videos that explain what happened to AMD's performance and why they aren't on par at the moment with Intel. Dude goes really ...
by Lagahan
13 Feb 2016, 19:42
Forum: General
Topic: Cell preloading
Replies: 92
Views: 43452

Re: Cell preloading

Threw another 2 videos up comparing vanilla and OpenMW. The NVME SSD brute forces both and they end up fairly similar but when I tested it on a HDD OpenMW pulls ahead on interior load times.
SSD:
https://youtu.be/ujfksMA9HrE
HDD:
https://youtu.be/a5IYDxRrYOg