Search found 428 matches

by Thunderforge
01 Nov 2018, 22:08
Forum: Other Forks and Ports
Topic: Is an android port lf tes3mp possible?
Replies: 7
Views: 5216

Re: Is an android port lf tes3mp possible?

Even if it did use .NET, .NET is now supported on non-Microsoft systems, so it wouldn't be a problem. To clarify for anybody who is unaware, .NET Framework is Windows-only. In contrast, .NET Core , which is the cross-platform successor that is something like 90% compatible with .NET Framework, is a...
by Thunderforge
28 Oct 2018, 23:52
Forum: Organisation and Planning
Topic: An alternative UI for the OpenMW launcher and installation wizard
Replies: 20
Views: 31852

Re: An alternative UI for the OpenMW launcher and installation wizard

terabyte25 wrote: 19 Oct 2018, 00:46 Don't know where this went, but perhaps I could expand on this?
Go for it! I've been unable to do this myself (and got sidetracked by other things like the Advanced settings), but I think that making first-time setup better would be a big improvement for OpenMW.
by Thunderforge
02 Oct 2018, 02:13
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 36135

Re: Weapon sheathing

Can we make weapon sheathing an optional feature from the Advanced panel and merge it into master?
by Thunderforge
02 Oct 2018, 02:08
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 57939

Re: The new MWSE-Lua interface

Edit 2: Just so we are clear: The last part of the post I linked is outdated. We have pretty much settled on Lua at this point. To be clear: Lua is definitely settled on by this point . So for anybody reading this, please don't suggest JavaScript, AngelScript, Python, or any other language. We've d...
by Thunderforge
25 Sep 2018, 22:50
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 260097

Re: OpenMW 0.45.0

I can't (or couldn't when I tried a few months ago, even with Scrawl's help) reliably get shadow map rendering to do anything differently to regular rendering, which means I can't do anything to stop actors with an invisibility effect showing up in the shadow map. This might well also be because OS...
by Thunderforge
22 Sep 2018, 20:45
Forum: Support
Topic: Do we need a Vanilla Morrowind Install?
Replies: 4
Views: 2892

Re: Do we need a Vanilla Morrowind Install?

TheGrimblade wrote: 22 Sep 2018, 18:13 For your information: https://wiki.openmw.org/index.php?title=Mod_status
This is a list of OpenMW compatible mods.
This is the list of mods that have been tested. There’s a good chance that many other mods work too
by Thunderforge
20 Sep 2018, 14:19
Forum: General
Topic: Forum reorganization
Replies: 4
Views: 2703

Re: Forum reorganization

The Example Suite section has several sub-sub-forums. Is that necessary? It seems that most of them are old or unused. Mod and Game Development Example Suite News (9 topics, last one 07 Sept 2017) General Discussion (45 topics, last one 18 Sept 2018) Showcase (1 topic, last one 02 Mar 2016) Concept ...
by Thunderforge
18 Sep 2018, 17:18
Forum: Support
Topic: Can't install on macOS
Replies: 3
Views: 2810

Re: Can't install on macOS

I believe that dialog asks you to select the location of the Morrowind installation media, but since OS X doesn't do dialog titles it isn't all that clear what you're supposed to do. Normal operating systems would have "Select Morrowind installation media" in the title. It's on my list of...
by Thunderforge
18 Sep 2018, 16:59
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 545525

Re: [WIP] Android port testing

Good news! We now have a new place to talk about Android ports!

Head over to our new Other Forks and Ports subforum and ask your questions about the Android port, or any other ports, over there!
by Thunderforge
18 Sep 2018, 03:22
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 83
Views: 82533

Re: List of (other) FOSS game engine replacement projects

ScummVM and its sister project ResidualVM should certainly be added to the list, as they are both FOSS game engine recreations, primarily for the SCUMM and GrimE engines, but including others as well. Also OpenKeeper for Dungeon Keeper II (and as a side note, it's the only active game engine recrea...