Yeah I am neither a native english speaker nor a audio engeneer so thank you for clearing that up! Crossfade it is.
And thank you for the compliment!
Search found 144 matches
- 27 Mar 2013, 13:45
- Forum: Feature Requests and Suggestions
- Topic: questions & suggestions
- Replies: 11
- Views: 6625
- 27 Mar 2013, 12:47
- Forum: Feature Requests and Suggestions
- Topic: questions & suggestions
- Replies: 11
- Views: 6625
Re: questions & suggestions
Damned I thought I already answered ... lets type it all again: That likely depends on what we make "play" the hit sfx. If we make it play from the character, then yeah, I can imagine having that problem. But if we make it play from where the projectile was, it should allow multiple instan...
- 26 Mar 2013, 14:55
- Forum: Feature Requests and Suggestions
- Topic: questions & suggestions
- Replies: 11
- Views: 6625
Re: questions & suggestions
I don't imagine we can do that without breaking compatibility. As it is, some things play too loud because multiple instances of the sound play from different sources (e.g. Ghostfence), which seems to suggest that Morrowind has purposely placed limits on the number of concurrent identical sounds. M...
- 25 Mar 2013, 20:06
- Forum: Feature Requests and Suggestions
- Topic: questions & suggestions
- Replies: 11
- Views: 6625
questions & suggestions
Hi OpenMW team, I have a few questions & suggestions: play sounds multiple times In MW you can not play the same sound from the same source multiple times at the same time. fade music and sounds A scripting feature that allows music and sounds to fade out/in for a setable duration. play multiple...