Search found 38 matches

by JohnMaster
13 Aug 2017, 10:42
Forum: Off Topic
Topic: MCP 2.3 & 2.4
Replies: 5
Views: 4160

Re: MCP 2.3 & 2.4

Thanks for this, I've often wished for something to point to on what parts of MCP we've covered or plan to cover. I don't know if you wrote the whole wiki article yourself... From the Wiki history, Atahualpa did massive overhaul during November 2016. All credit to Atahualpa. Good suggestions. Bette...
by JohnMaster
12 Aug 2017, 11:10
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326145

Re: Elder-scrolls IV Oblivion

Thunderforge wrote: 20 Jul 2017, 22:05 Abandoned by whom?
I'm more concerned about cc9cii. I hope it's only good things in real life that have kept cc9cii away.
by JohnMaster
12 Aug 2017, 09:54
Forum: Off Topic
Topic: MCP 2.3 & 2.4
Replies: 5
Views: 4160

Re: MCP 2.3 & 2.4

Thanks for moving it. Yes, MCP is not applicable to the technical development but it is relevant to the development of OpenMW. MCP is one of the highest recommended mods to use with vanilla so the changes by MCP do shape the expectations of those outside the OpenMW world in what OpenMW fixes and off...
by JohnMaster
12 Aug 2017, 05:05
Forum: Off Topic
Topic: MCP 2.3 & 2.4
Replies: 5
Views: 4160

MCP 2.3 & 2.4

Hello all, this thread is just to highlight the release of new versions of MCP and the possibility of bugs or features that may be of interest to the OpenMW team. I started to add the updates to the Wiki but only got as far as the new bugs fixes. If I get more time, I'll add the new optional feature...
by JohnMaster
11 Aug 2017, 09:22
Forum: General
Topic: Distant Land Status?
Replies: 17
Views: 12207

Re: Distant Land Status?

akortunov wrote: 11 Aug 2017, 08:45 TES3MP uses an outdated OpenMW version, IIRC.
David updates his fork to the OpenMW master. If I'm using Github correctly TES3MP 0.6.0 is actually ahead of OpenMW 0.42.0.

https://github.com/OpenMW/openmw/compar ... s3mp-0.6.0
by JohnMaster
09 Aug 2017, 09:44
Forum: Editor Development
Topic: Unchecking "Auto Calc" flag changes certain values
Replies: 2
Views: 4448

Re: Unchecking "Auto Calc" flag changes certain values

Thank you for that! Hopefully, this can be a starting point for more CS development.
by JohnMaster
09 Aug 2017, 05:49
Forum: Editor Development
Topic: Unchecking "Auto Calc" flag changes certain values
Replies: 2
Views: 4448

Unchecking "Auto Calc" flag changes certain values

Hello, I've just been lurking around lately and I noticed a potential new dev asked for feedback on a bug.

Is anyone here able to assist?

https://bugs.openmw.org/issues/3278#change-19004
by JohnMaster
09 Aug 2017, 05:40
Forum: General Development
Topic: Pickpocketing mechanics in OpenMW
Replies: 21
Views: 20166

Re: Pickpocketing mechanics in OpenMW

Probably an opportune time to link to the MCP section on the wiki for all the other changes and mention version 2.4 was released as well.

https://wiki.openmw.org/index.php?title=MCP
http://www.nexusmods.com/morrowind/mods/19510/
http://en.uesp.net/wiki/Tes3Mod:Morrowind_Code_Patch