Search found 24 matches
- 01 Mar 2018, 01:16
- Forum: General
- Topic: Funding development through freelance sites like upwork?
- Replies: 6
- Views: 8838
Re: Funding development through freelance sites like upwork?
At one point Scrawl had a patreon and I gave money to that and I'd surely give money again to help push development forwards, although then there are other things that need to be considered, why should 1 developer get paid to work on the game while others put in their time and effort for free and on...
- 07 Sep 2017, 02:56
- Forum: News
- Topic: News of great things to come
- Replies: 24
- Views: 36174
Re: News of great things to come
It's always good to see some activity. I am very interested in seeing better support for models and animations, any chance of support for morph targets in the near future?
- 26 Jul 2016, 12:19
- Forum: Off Topic
- Topic: Yo, we got our first IRC Troll
- Replies: 21
- Views: 11861
Re: Yo, we got our first IRC Troll
Trump has to be fairly clever to actually convince about half of US voters to actually vote him. Otherwise it means a whole nation is a bunch of idiots. I'd say he's a better vote than someone who's entire career has been nothing but using the power given to her by US citizens for personal gain, id...
- 12 May 2016, 04:49
- Forum: General
- Topic: How to import .osgt file into OpenMW-CS
- Replies: 33
- Views: 16087
Re: How to import .osgt file into OpenMW-CS
Is the directory correctly referenced? Did the file export into .osgt correctly? it creates a .log in the location you exported it to when you export it. I've managed to get .osgt files into open-cs and the only problem I had so far was the problem I stated above.
- 12 May 2016, 03:33
- Forum: General
- Topic: How to import .osgt file into OpenMW-CS
- Replies: 33
- Views: 16087
Re: How to import .osgt file into OpenMW-CS
You need to reload Open-CS if you have changed the files name/location since launching it.
- 18 Mar 2016, 10:38
- Forum: General
- Topic: Talky Morrowind
- Replies: 23
- Views: 21569
Re: Talky Morrowind
I tried Talky Morrowind and it's pretty neat, it's obviously robotic but I think it's really cool as a feature, the voices are generated on the fly based on installed voice fonts with the ability to tweak things like pitch speed etc for voice fonts and a myriad of other options like pausing time or ...
- 17 Mar 2016, 01:03
- Forum: General
- Topic: Talky Morrowind
- Replies: 23
- Views: 21569
Re: Talky Morrowind
The voice quality gives it this really nice low tech charm, if Morrowind had this on release it would have been another strong talking point for the original game. I think this would fit well within Sotha sil Expanded where it would match up with the cybernetic locals. Are the voices generated on th...
- 01 Mar 2016, 05:26
- Forum: Example-Suite
- Topic: Story draft poll
- Replies: 9
- Views: 6446
Re: Story draft poll
Has anyone considered taking an abandoned mod and rebuilding it as the Open MW example suite? The Big City Mod was abandoned over a year ago and is a project that already had interest, and already had workers although not enough, but more importantly the mod is already in some parts complete, also t...
- 03 Dec 2015, 13:39
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 98557
Re: Asset Update to Ogre3D Discussion Thread
Oh wow, I just stumbled upon this thread through a google search and someone posted for the first time in almost a year.
The project appears to be dead, I can't access the project page and I haven't seen anyone post any updates or content at all.
The project appears to be dead, I can't access the project page and I haven't seen anyone post any updates or content at all.
- 29 Nov 2015, 11:46
- Forum: Support
- Topic: issues with running .37RC and more
- Replies: 3
- Views: 2561
Re: issues with running .37RC and more
Problem Solved, normally my AV will scan files when I run it, for some reason it was doing nothing instead, time to find a new AV, thanks for help.