Search found 335 matches
- 08 Jan 2018, 06:59
- Forum: Content Development
- Topic: Texture upscaling mod question
- Replies: 18
- Views: 11890
Re: Texture upscaling mod question
Well, altogether this has been a rather discouraging experience. Basically every step of the way has been considerably more complicated than I anticipated. Photoshop's batching capabilities are much more limited than I had hoped and forced me to use an external tool to convert everything back into a...
- 07 Jan 2018, 07:58
- Forum: Content Development
- Topic: Texture upscaling mod question
- Replies: 18
- Views: 11890
Re: Texture upscaling mod question
Smart people think something like this: Most major textures in Morrowind is 256x256. These guys go up to 2048x2048 if you go for 2k, which is 8 times bigger than 256. Then you have some 64x64 textures. Go for 8x bigger again, which is 512. Etc etc. Most textures (they are also the largest ones) wil...
- 05 Jan 2018, 07:21
- Forum: Content Development
- Topic: Texture upscaling mod question
- Replies: 18
- Views: 11890
Re: Texture upscaling mod question
As long as you upscale a texture while keeping the proportions (preferably by the power of two), it will stretch over the mesh properly. Great! That was my main concern. As for the rest, I completely agree. It will never be as good as a good texture made from scratch at a higher resolution, but wit...
- 04 Jan 2018, 21:41
- Forum: Content Development
- Topic: Texture upscaling mod question
- Replies: 18
- Views: 11890
Texture upscaling mod question
Tl;dr: Ignoring how blurry it will be, is there anything I have to do to get an upscaled texture to display correctly? E.g. if I take a 64x64 texture and increase the image size to 256x256, will it still stretch over the mesh properly and get rid of the jagged pixels? I have no experience whatsoever...
Re: 2018
This is exceptionally exciting! We all eagerly await the post-1.0 concept plan! Guess I better get off my ass and start helping with documentation again.
- 27 Oct 2017, 17:02
- Forum: Off Topic
- Topic: VPN suggestions
- Replies: 16
- Views: 9401
Re: VPN suggestions
http://e.lvme.me/jaa7pj5.jpg I'm a materials engineer and actually learned a lot about how semiconductor devices are made and there is no way a single person would ever have the technical know-how to design a microprocessor and construct it that actually ran at reasonable speeds by today's standard...
- 27 Oct 2017, 04:34
- Forum: Off Topic
- Topic: VPN suggestions
- Replies: 16
- Views: 9401
Re: VPN suggestions
Events such as? Well, that our dear government decided ISPs should be able to legally collect and sell our information is at the forefront of my mind, but there's also the Krack vulnerability, and I'm an adult with things that can actually be stolen now lol. It seems like every other week some new ...
- 26 Oct 2017, 02:33
- Forum: Off Topic
- Topic: VPN suggestions
- Replies: 16
- Views: 9401
VPN suggestions
So given several recent events in the US and worldwide, I've become increasingly concerned with my internet security. I've started looking into VPN solutions and figured you all probably have some experience and suggestions. I'm thinking a paid service might be worth it as long as they're cheap simp...
- 16 Sep 2017, 18:42
- Forum: Feature Requests and Suggestions
- Topic: Make loading a save without esm/esp show which ones are missing
- Replies: 5
- Views: 3521
Re: Make loading a save without esm/esp show which ones are missing
Still, it doesn't seem like a bad idea to include this for convenience. It doesn't seem like it would be hard to include, maybe with a statement telling the user where to find the log in case the list of differences is rather large.
- 16 Sep 2017, 18:33
- Forum: Organisation and Planning
- Topic: Principles and Vision
- Replies: 50
- Views: 35561
Re: Principles and Vision
Remember, we need to finish up OpenMW-CS 1.0 too before we can start with post 1.0 development (beyond bug fixes). Ohhh, see I thought we had totally desynchronized development of the two. I didn't realize we were planning on getting to OpenMW 1.0, then pausing feature development until OpenMW-CS c...