That and hanging lanterns would certainly add a lot to the experience.Wolvman wrote:This would be such an amazing improvement to the game. The ability to mod in sheaths alone would be a game changer for me.
Search found 139 matches
- 13 Dec 2013, 19:59
- Forum: Feature Requests and Suggestions
- Topic: Clothing slots
- Replies: 5
- Views: 3943
Re: Clothing slots
- 09 Dec 2013, 19:52
- Forum: General
- Topic: Specularity maps, Motion blur and Physics
- Replies: 26
- Views: 16620
Re: Specularity maps, Motion blur and Physics
I've never been a fan of any of the blurring. Besides the headaches they give me, why would I waste system resources to decrease detail?
- 06 Dec 2013, 18:31
- Forum: General
- Topic: Bump mapping
- Replies: 55
- Views: 28558
Re: Bump mapping
:drool: (We need a drool smiley)Greendogo wrote:displacement mapping and tessellation
- 06 Dec 2013, 18:24
- Forum: General Development
- Topic: File Format
- Replies: 84
- Views: 31985
Re: File Format
I used to have that issue on Windows 7 whenever I tried installing mod packs unzipped (via wrye bash). Some of those file paths can get ridiculously long, but I don't think it was anything to do with the name itself, just the length of the file path. The probable cause is that: In the Windows API (...
- 05 Dec 2013, 20:38
- Forum: General Development
- Topic: File Format
- Replies: 84
- Views: 31985
Re: File Format
Is there a real problem of some OSes running into naming length issues? Seems ridiculous to me in this day and age. There were such limitations on, e.g., MS-DOS and Windows before 95. It does not matter for OpenMW. (source: infos on filename limitations from here and there , infos on FAT filesystem...
- 04 Dec 2013, 23:50
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82300
Re: Specular Highlights?
Could you perhaps post some before and after shots? The vanilla textures are so blurry, I'm having trouble seeing what exactly is different in these images. Not saying they're bad, just that the vanilla textures (compounded with my crappy eyesight) make the effect hard to see.
- 03 Dec 2013, 20:36
- Forum: Support
- Topic: OS X 10.9 crashing at progress bar after loading esm
- Replies: 11
- Views: 5466
Re: OS X 10.9 crashing at progress bar after loading esm
I always found that prompt a bit confusing. The part that says "OpenMW needs these settings to run correctly" is phrased in such a way that made me think that OpenMW already had its own .ini, but I had the option of importing my own custom .ini from my Morrowind install. Because of that, I...
- 03 Dec 2013, 03:02
- Forum: General
- Topic: Start a game with the original game and toggle to OpenMW ?
- Replies: 7
- Views: 4564
Re: Start a game with the original game and toggle to OpenMW
Well... if the plan was to make 1.0.0 behave like Morrowind, you can't have the release without including bugs.sirherrbatka wrote:Sadly 1.0.0 will be probabbly very buggy,I think the Project will be compatible with it ?
- 01 Dec 2013, 03:15
- Forum: Feature Requests and Suggestions
- Topic: Weather Effects on Screen
- Replies: 5
- Views: 4651
Re: Weather Effects on Screen
I never said it was how eyes worked? I don't know about you, but unless I'm using an Oculus or some VR, I find it more believable to think of myself playing games as though watching them through a camera/window, than directly. Hence me wanting the visible effects on screen. I don't have a HUD in my ...
- 29 Nov 2013, 08:19
- Forum: Organisation and Planning
- Topic: OpenMW 0.28.0
- Replies: 186
- Views: 80141
Re: OpenMW 0.28.0
Not sure how many people have noticed yet, but it seems the bullet issue has been resolved!