Search found 139 matches

by Mistahtokyo
13 Dec 2013, 19:59
Forum: Feature Requests and Suggestions
Topic: Clothing slots
Replies: 5
Views: 3943

Re: Clothing slots

Wolvman wrote:This would be such an amazing improvement to the game. The ability to mod in sheaths alone would be a game changer for me.
That and hanging lanterns would certainly add a lot to the experience.
by Mistahtokyo
09 Dec 2013, 19:52
Forum: General
Topic: Specularity maps, Motion blur and Physics
Replies: 26
Views: 16620

Re: Specularity maps, Motion blur and Physics

I've never been a fan of any of the blurring. Besides the headaches they give me, why would I waste system resources to decrease detail?
by Mistahtokyo
06 Dec 2013, 18:31
Forum: General
Topic: Bump mapping
Replies: 55
Views: 28558

Re: Bump mapping

Greendogo wrote:displacement mapping and tessellation
:drool: (We need a drool smiley)
by Mistahtokyo
06 Dec 2013, 18:24
Forum: General Development
Topic: File Format
Replies: 84
Views: 31985

Re: File Format

I used to have that issue on Windows 7 whenever I tried installing mod packs unzipped (via wrye bash). Some of those file paths can get ridiculously long, but I don't think it was anything to do with the name itself, just the length of the file path. The probable cause is that: In the Windows API (...
by Mistahtokyo
05 Dec 2013, 20:38
Forum: General Development
Topic: File Format
Replies: 84
Views: 31985

Re: File Format

Is there a real problem of some OSes running into naming length issues? Seems ridiculous to me in this day and age. There were such limitations on, e.g., MS-DOS and Windows before 95. It does not matter for OpenMW. (source: infos on filename limitations from here and there , infos on FAT filesystem...
by Mistahtokyo
04 Dec 2013, 23:50
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 82300

Re: Specular Highlights?

Could you perhaps post some before and after shots? The vanilla textures are so blurry, I'm having trouble seeing what exactly is different in these images. Not saying they're bad, just that the vanilla textures (compounded with my crappy eyesight) make the effect hard to see.
by Mistahtokyo
03 Dec 2013, 20:36
Forum: Support
Topic: OS X 10.9 crashing at progress bar after loading esm
Replies: 11
Views: 5466

Re: OS X 10.9 crashing at progress bar after loading esm

I always found that prompt a bit confusing. The part that says "OpenMW needs these settings to run correctly" is phrased in such a way that made me think that OpenMW already had its own .ini, but I had the option of importing my own custom .ini from my Morrowind install. Because of that, I...
by Mistahtokyo
03 Dec 2013, 03:02
Forum: General
Topic: Start a game with the original game and toggle to OpenMW ?
Replies: 7
Views: 4564

Re: Start a game with the original game and toggle to OpenMW

sirherrbatka wrote:
I think the Project will be compatible with it ?
Sadly 1.0.0 will be probabbly very buggy,
Well... if the plan was to make 1.0.0 behave like Morrowind, you can't have the release without including bugs. :lol:
by Mistahtokyo
01 Dec 2013, 03:15
Forum: Feature Requests and Suggestions
Topic: Weather Effects on Screen
Replies: 5
Views: 4651

Re: Weather Effects on Screen

I never said it was how eyes worked? I don't know about you, but unless I'm using an Oculus or some VR, I find it more believable to think of myself playing games as though watching them through a camera/window, than directly. Hence me wanting the visible effects on screen. I don't have a HUD in my ...
by Mistahtokyo
29 Nov 2013, 08:19
Forum: Organisation and Planning
Topic: OpenMW 0.28.0
Replies: 186
Views: 80141

Re: OpenMW 0.28.0

Not sure how many people have noticed yet, but it seems the bullet issue has been resolved! :)