Search found 36 matches
- 04 Jun 2016, 15:11
- Forum: Example-Suite
- Topic: Story draft version 2
- Replies: 41
- Views: 22650
Re: Story draft version 2
I've been reading through everything and thinking about everyone's comments and points of view. As an example suite and not a fully fleshed out game maybe the story needs to take a back seat. If the target audience is not really players but developers then we want the ES to sell the engine and convi...
- 19 May 2016, 00:21
- Forum: Example-Suite
- Topic: Story draft version 2
- Replies: 41
- Views: 22650
Re: Story draft version 2
That´s quite a story. We´ll need to find volunteers to put hundreds, if not 1000+ hours into making the cave, city, slave farm, mage shop, college and colleges (of other head teachers). I was thinking of starting from something much simpler, but I think that if the ES gets started properly, then we...
- 29 Apr 2016, 14:06
- Forum: Example-Suite
- Topic: Story draft version 2
- Replies: 41
- Views: 22650
Re: Story draft version 2
I was thinking about my story idea and I wanted to add a few details to expand it. As I said before, you start at the bottom of a cave system. I think the first room should be something like a crazy ritual room with five altars. You are on one of the altars and there are dead bodies on the other fiv...
- 13 Mar 2016, 07:26
- Forum: Example-Suite
- Topic: Story draft version 2
- Replies: 41
- Views: 22650
Re: Story draft version 2
It´s fine. What are your leveling ideas? Glad you asked. I had this idea of really making skills more immersive. I think the easiest way to explain the system is with magic but I've worked it out so all the skills could potentially work this way. When you learn a new spell, the spell starts at leve...
- 08 Mar 2016, 16:08
- Forum: Example-Suite
- Topic: Story draft version 2
- Replies: 41
- Views: 22650
Mystery of the Cave
Most of the Elder Scrolls games start you in a dungeon and you eventually find your way out. So I'm taking that as inspiration. Mystery of the Cave You awaken at the very bottom of a cave system. There are dead bodies all around. You have to fight and solve puzzles to unlock room after room until yo...
- 14 Feb 2016, 05:12
- Forum: Example-Suite
- Topic: Using assets from other Open Source or Creative Commons
- Replies: 0
- Views: 2087
Using assets from other Open Source or Creative Commons
I was recently using SweetHome3d to create book covers. It really struck me how similar it functioned to TES construction set. So then I thought, since the code is open source, has anyone ever thought about using any of it for OpenCS? But I'm sure the developers knew to check for open source project...