Search found 4988 matches
- 05 Jan 2015, 07:27
- Forum: Join the team
- Topic: I want to help
- Replies: 69
- Views: 32464
Re: I want to help
Just be careful of IP (intellectual property) please. If the license isn't stated, best to leave it alone if you want it included into OpenMW's example suite.
- 04 Jan 2015, 11:19
- Forum: General
- Topic: Development update news
- Replies: 18
- Views: 24485
Re: Development update news
Do we still have the issue where the BOM is prefixed to the layout files during export? What is the status there? I've studied this a lot... know way more about streams, buffers, locales, facets, unicode standard than I ever wanted to know... There is no issue with the BOM, it's just that it's inco...
- 03 Jan 2015, 19:15
- Forum: Infrastructure
- Topic: Display minimum OS version for pre-built binaries?
- Replies: 9
- Views: 7037
Re: Display minimum OS version for pre-built binaries?
Something for the FAQ for requirements.SamuraiCrow wrote:After talking to Corristo, I discovered that MacOSX 10.7 is required for Ogre3D version 1.9 thus I can't run OpenMW.
- 02 Jan 2015, 18:37
- Forum: General
- Topic: Openmw and Skywind
- Replies: 73
- Views: 49319
Re: Openmw and Skywind
So really, we say... this NIF revision, and no more. All assets then should be converted to the native format... that means the assets from mods of Skyrim and Oblivion then have to either be back-ported to NIF or to Ogre native? What is the Ogre3D native format? Can we have this documented somewhere...
- 02 Jan 2015, 13:42
- Forum: General
- Topic: Openmw and Skywind
- Replies: 73
- Views: 49319
Re: Openmw and Skywind
We wlll not support newer versions of the nif format. This has been discussed already in multiple places. Please leave the Oblivion nif files alone. I don't understand, we're not forbidden from using any Oblivion nif files and we would be shooting ourselves in the foot for not supporting more forma...
- 02 Jan 2015, 09:56
- Forum: General
- Topic: Development update news
- Replies: 18
- Views: 24485
Re: Development update news
Great progress man! How is the cash-flow and food-to-plate going? Not entirely related to OpenMW, how is MyGUI going? Do we still have the issue where the BOM is prefixed to the layout files during export? What is the status there? I know there is a bug being tracked for future on MyGUI improvements...
- 02 Jan 2015, 00:48
- Forum: General
- Topic: Morrowind Modding Interview
- Replies: 29
- Views: 16416
Re: Morrowind Modding Interview
+1scrawl wrote:Sure, I'm down for an interview if you'd like.
Re: Fun stuff
This is done through the Unity engine, which is kind of neat. Not completely FOSS like OpenMW, but in the right direction.
- 30 Dec 2014, 15:36
- Forum: Join the team
- Topic: I want to help
- Replies: 69
- Views: 32464
Re: I want to help
Great! :D Before you begin, would you be willing to license the meshes/models you create as "creative commons"? https://fr.wikipedia.org/wiki/Licence_Creative_Commons Either of these 3 licenses would be acceptable: Zéro CC-Zero "aka Public Domain" Paternité CC-BY "Allow othe...
Re: Fun stuff
http://www.dfworkshop.net/wp-content/uploads/2014/11/daggerfallTCC27.jpg ^-- daggerfall running on android, native, not dosbox: http://www.dfworkshop.net/?p=1425 Also fun... play daggerfall a bit in your webbrowser: http://www.dfworkshop.net/?page_id=1412 There is currently a windows binary, but soo...