Search found 4988 matches

by psi29a
05 Jan 2015, 07:27
Forum: Join the team
Topic: I want to help
Replies: 69
Views: 32464

Re: I want to help

Just be careful of IP (intellectual property) please. If the license isn't stated, best to leave it alone if you want it included into OpenMW's example suite.
by psi29a
04 Jan 2015, 11:19
Forum: General
Topic: Development update news
Replies: 18
Views: 24485

Re: Development update news

Do we still have the issue where the BOM is prefixed to the layout files during export? What is the status there? I've studied this a lot... know way more about streams, buffers, locales, facets, unicode standard than I ever wanted to know... There is no issue with the BOM, it's just that it's inco...
by psi29a
03 Jan 2015, 19:15
Forum: Infrastructure
Topic: Display minimum OS version for pre-built binaries?
Replies: 9
Views: 7037

Re: Display minimum OS version for pre-built binaries?

SamuraiCrow wrote:After talking to Corristo, I discovered that MacOSX 10.7 is required for Ogre3D version 1.9 thus I can't run OpenMW.
Something for the FAQ for requirements.
by psi29a
02 Jan 2015, 18:37
Forum: General
Topic: Openmw and Skywind
Replies: 73
Views: 49319

Re: Openmw and Skywind

So really, we say... this NIF revision, and no more. All assets then should be converted to the native format... that means the assets from mods of Skyrim and Oblivion then have to either be back-ported to NIF or to Ogre native? What is the Ogre3D native format? Can we have this documented somewhere...
by psi29a
02 Jan 2015, 13:42
Forum: General
Topic: Openmw and Skywind
Replies: 73
Views: 49319

Re: Openmw and Skywind

We wlll not support newer versions of the nif format. This has been discussed already in multiple places. Please leave the Oblivion nif files alone. I don't understand, we're not forbidden from using any Oblivion nif files and we would be shooting ourselves in the foot for not supporting more forma...
by psi29a
02 Jan 2015, 09:56
Forum: General
Topic: Development update news
Replies: 18
Views: 24485

Re: Development update news

Great progress man! How is the cash-flow and food-to-plate going? Not entirely related to OpenMW, how is MyGUI going? Do we still have the issue where the BOM is prefixed to the layout files during export? What is the status there? I know there is a bug being tracked for future on MyGUI improvements...
by psi29a
02 Jan 2015, 00:48
Forum: General
Topic: Morrowind Modding Interview
Replies: 29
Views: 16416

Re: Morrowind Modding Interview

scrawl wrote:Sure, I'm down for an interview if you'd like.
+1 :)
by psi29a
31 Dec 2014, 00:53
Forum: Off Topic
Topic: Fun stuff
Replies: 380
Views: 158481

Re: Fun stuff

This is done through the Unity engine, which is kind of neat. Not completely FOSS like OpenMW, but in the right direction.
by psi29a
30 Dec 2014, 15:36
Forum: Join the team
Topic: I want to help
Replies: 69
Views: 32464

Re: I want to help

Great! :D Before you begin, would you be willing to license the meshes/models you create as "creative commons"? https://fr.wikipedia.org/wiki/Licence_Creative_Commons Either of these 3 licenses would be acceptable: Zéro CC-Zero "aka Public Domain" Paternité CC-BY "Allow othe...
by psi29a
30 Dec 2014, 11:16
Forum: Off Topic
Topic: Fun stuff
Replies: 380
Views: 158481

Re: Fun stuff

http://www.dfworkshop.net/wp-content/uploads/2014/11/daggerfallTCC27.jpg ^-- daggerfall running on android, native, not dosbox: http://www.dfworkshop.net/?p=1425 Also fun... play daggerfall a bit in your webbrowser: http://www.dfworkshop.net/?page_id=1412 There is currently a windows binary, but soo...