Search found 2142 matches

by scrawl
09 Apr 2018, 20:40
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 162840

Re: OpenMW 0.44.0

Okay, sure, the S3TC decompression feature is one bonus that should be in 3.6. Once our fork is updated, we can remove the environment variable and instead enable decompression if building with 3.6+.
by scrawl
09 Apr 2018, 16:08
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 162840

Re: OpenMW 0.44.0

By the way, OSG 3.6 stable is released . Can we update OSG-on-steroids fork? Sure. Just test OSG 3.6 to make sure nothing in OpenMW is broken or runs significantly slower than it used to. Then rebase our fork to 3.6, resolving the (probably few) conflicts. Save the old one to a branch as a backup. ...
by scrawl
06 Apr 2018, 22:08
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 61447

Re: Post 1.0 Planning Update

Well, this thread turned into a trainwreck. I think I agree the most with Chris' train of thought. Sandboxing is important. Lua, (with the dangerous extensions taken out and not optionally enable-able, because if you let people shoot themselves in the foot, they will) sounds good. Binding the curren...
by scrawl
26 Mar 2018, 22:44
Forum: General
Topic: OpenMW and the Raspberry Pi
Replies: 15
Views: 11400

Re: OpenMW and the Raspberry Pi

I'm trying to convince the distros to stop this and just disable osgQt plugin so that OSG-3.4 can be compiled against Desktop OpenGL. FYI, osgQt is no longer a part of OSG, or at least won't be in the next release. They've moved it to a separate repository precisely because of the issue that OSG, Q...
by scrawl
22 Mar 2018, 18:28
Forum: General Development
Topic: Animated grass: MGE research
Replies: 10
Views: 13596

Re: Animated grass: MGE research

So the grass gets placed manually just like any other object, with a few hacks to handle the grass specially because its mesh comes from Meshes/Grass. That approach should mostly already work in OpenMW. I think the only issues are that animations are missing, and that grass has collisions when it sh...
by scrawl
15 Mar 2018, 17:23
Forum: Organisation and Planning
Topic: Fork MyGUI into OpenMW GitHub Project
Replies: 4
Views: 8443

Re: Fork MyGUI into OpenMW GitHub Project

You've almost answered your own question: I know that MyGUI is stable and mature and that this lack of big updates is perfectly fine for us. ... Should we fork and maintain a OpenMW version on our GitHub Organization page? Anyone who wants to update MyGUI can already do so in a pull request. If you ...
by scrawl
15 Mar 2018, 17:21
Forum: Other Forks and Ports
Topic: OpenMW on the Raspberry Pi Zero
Replies: 15
Views: 11695

Re: OpenMW on the Raspberry Pi Zero

You can use the keypad to control the mouse, so either you can map your arrow keys to the keypad or you can even try editing openmw's input_v3.xml to add a custom keybinding for the mouselook actions.

12 keys should be enough for the basic controls, I think. But you can't use combinations.
by scrawl
13 Mar 2018, 03:11
Forum: General
Topic: Unable to access website main page directly
Replies: 4
Views: 7551

Re: Unable to access website main page directly

FYI, I am trying to start a discussion here about reducing our dependence on Cloudflare, hope to get some input there.
by scrawl
13 Mar 2018, 03:08
Forum: Support
Topic: Re: upgrade from 0.42 to 0.43 [SOLVED]
Replies: 11
Views: 14450

Re: upgrade from 0.42 to 0.43

The file you were supposed to edit is "openmw.cfg", not openmw.log and not settings.cfg. I'm sure lysol made a typo.
by scrawl
13 Mar 2018, 03:03
Forum: General Development
Topic: Where to start?
Replies: 5
Views: 8398

Re: Where to start?

It really depends on what you want to do. If you're looking to jump in with random tasks as someone with little experience with OpenMW, you can definitely do that but be aware that most of the easy tasks are already taken or get snatched as soon as they're available, and the remaining ones likely re...