Search found 68 matches
- 22 Jun 2013, 15:49
- Forum: Feature Requests and Suggestions
- Topic: Readme & FAQ Suggestion
- Replies: 28
- Views: 12026
Re: Readme & FAQ Suggestion
Yeah that's what I was thinking, most modders aren't programmers and most programmers (using this engine) I imagine would understand the license. Still, maybe there should be a disclaimer for the least common denominator.
- 21 Jun 2013, 20:48
- Forum: Feature Requests and Suggestions
- Topic: Terrain Tunneling/Arching
- Replies: 63
- Views: 38652
Re: Terrain Tunneling/Arching
Well, more like polyhedrons. But also shapes with curved faces, etc.BrotherBrick wrote:Vectors... like polygons?
- 21 Jun 2013, 07:07
- Forum: Feature Requests and Suggestions
- Topic: Terrain Tunneling/Arching
- Replies: 63
- Views: 38652
Re: Terrain Tunneling/Arching
I'm not too familiar with 3D engines, but couldn't you have a vector terrain? Like the difference between bitmap and .svg? I imagine that would be more efficient than voxels, but perhaps not so.
- 19 Jun 2013, 06:16
- Forum: Feature Requests and Suggestions
- Topic: CRITICAL NEW FEATURE
- Replies: 2
- Views: 2699
Re: CRITICAL NEW FEATURE
Does the paralysis spell effect work?
- 19 Jun 2013, 00:52
- Forum: General Development
- Topic: Daedric Font
- Replies: 21
- Views: 15419
Re: Daedric Font
Happy lava funtime
- 19 Jun 2013, 00:50
- Forum: General
- Topic: I've said it before..
- Replies: 20
- Views: 12223
Re: I've said it before..
I expect OpenMW to be on the books as an open source success story, recorded for all posterity
- 10 Jun 2013, 01:33
- Forum: Example-Suite
- Topic: Town & Building Locations
- Replies: 8
- Views: 6984
Re: Town & Building Locations
Cool. I can't wait to see what this becomes
- 31 May 2013, 01:43
- Forum: General
- Topic: openCS, where to get it
- Replies: 18
- Views: 12350
Re: openCS, where to get it
Ooh, that actually sounds quite clever I like that name.
- 31 May 2013, 01:32
- Forum: Off Topic
- Topic: FPS to RPG
- Replies: 11
- Views: 8178
Re: m
This has nothing to do with OpenMW, that's why I put it in Off Topic :P I just wanted to know if this would be more difficult than starting from scratch. My reason for asking this question has less to do with Morrowind and more to do with First-person RPG's in general, which is the whole reason of m...
- 27 May 2013, 17:05
- Forum: Off Topic
- Topic: FPS to RPG
- Replies: 11
- Views: 8178
Re: Turning an FPS into an RPG
Exactly, that's what I mean. From the combat-side, though. All of the RP elements are also a big part of Skyrim, which don't exist in any FPS I am aware of.BrotherBrick wrote:... isn't Skyrim a FPS with a bit of sword play tossed in for good measure?