Search found 110 matches

by CMAugust
10 Feb 2018, 13:13
Forum: Feature Requests and Suggestions
Topic: Distant Terrain settings in Launcher
Replies: 13
Views: 4637

Re: Distant Terrain settings in Launcher

I've been testing OpenMW's distant terrain lately with an absurd view distance (6666666) to reveal the entire playable area, as a way of simulating the unlimited view distance of later Bethesda titles like Skyrim. The performance impact is negligible barring a few quirks I need to write about, but a...
by CMAugust
10 Feb 2018, 07:32
Forum: Feature Requests and Suggestions
Topic: Subdivided Exterior Grid
Replies: 10
Views: 7652

Subdivided Exterior Grid

An exterior cell in Morrowind is 8192 units by 8192 units (or 385x385ft or 117x117m). In later Elder Scrolls titles like Skyrim they are 4096 units by 4096 units (or 192x192ft or 58.5x58.5m). I've never come across any explanation why this was changed, but I can guess it's for performance reasons. A...
by CMAugust
09 Feb 2018, 05:59
Forum: Feature Requests and Suggestions
Topic: Distant Terrain settings in Launcher
Replies: 13
Views: 4637

Re: Distant Terrain settings in Launcher

I suggest exterior cell load distance be excluded from the launcher and shouldn't be fiddled with at all. These settings will look familiar to users of MGE XE, but in OpenMW's case those cells actually are loaded in full. Users will get the wrong idea about OpenMW's performance if their game is runn...
by CMAugust
09 Feb 2018, 05:10
Forum: News
Topic: OpenMW-launcher just got an advanced settings menu
Replies: 19
Views: 13426

Re: OpenMW-launcher just got an advanced settings menu

Love the video. More candidates for showing off the shadows feature include: the PC, NPCs and creatures, small inventory items (micro detail), distant terrain and statics (macro detail), over and under water. I'm sure the time will come when interior shadows can be shown off too.
by CMAugust
13 Jan 2018, 13:11
Forum: Feature Requests and Suggestions
Topic: Distant lands and frozen cliffracers
Replies: 16
Views: 3620

Re: Distant lands and frozen cliffracers

It would be nice to see a number of "fade" options like in Oblivion and Skyrim for aesthetic and performance reasons. Example from Skyrim
by CMAugust
02 Jan 2018, 05:02
Forum: Support
Topic: Physics lag issues, syncing issues, mp
Replies: 5
Views: 1631

Re: Physics lag issues, syncing issues, mp

OpenMW is currently programmed to update physics in fixed time steps, exactly 60 times a second. This ensures maximum stability and accuracy in the physics simulation no matter what the player's frame rate is. However, if the PC can't maintain 60fps during gameplay (due to weaker hardware, performan...
by CMAugust
31 Dec 2017, 10:53
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 14861

Re: CPU and Single Core Implications

On the other screens where you have all F3 panels enabled, it's understandable the FPS takes a hit because all objects in the scene (even non-visible ones) are being counted. This appears to happen between Update and Cull and is not registered on the profiling graph. Understood, that makes sense. I...
by CMAugust
29 Dec 2017, 14:16
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 14861

Re: CPU and Single Core Implications

But still, there seems to be some strange idle time in between the draw phases on that one picture. It's even more apparent when looking up . To be clear, vsync and frame limiter is off, as you can see when I enter a nearby interior . From what I can tell so far, the oddity only manifests outdoors....
by CMAugust
28 Dec 2017, 04:48
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 14861

Re: CPU and Single Core Implications

(is it not fixed there?). I'm using Ace's nightly build 7245b251e8 which is fairly recent, so probably not. The framelimiting can do weird things because they put the CPU to sleep and CPUs don't like to wake up at a precise time, they like to switch to another thread and get back when they're finis...
by CMAugust
28 Dec 2017, 00:26
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 14861

Re: CPU and Single Core Implications

The scene graph looks fine. I'm not going to take too close of a look though because the version of OSG used to generate file has that bug causing it to not indent lines which are really a pain to read. Can a fix be submitted and merged upstream it if makes the graphs easier to review? For another ...