Search found 1066 matches
- 20 Oct 2015, 17:01
- Forum: General
- Topic: PSA: scrawl's Patreon
- Replies: 36
- Views: 30511
Re: PSA: scrawl's Patreon
No one here is personally nor directly benefited by scrawl in sending him gifts/donations. He works on what wants to work on when he wants to, with no expectations. It is plain old "good will". I'm not gifting money and I'm still getting to use the same software everyone else gets to use....
- 19 Oct 2015, 16:47
- Forum: Organisation and Planning
- Topic: OpenMW 0.37.0 (?)
- Replies: 370
- Views: 186215
Re: OpenMW 0.37.0 (?)
Every issue done is progress, the version number doesn't really matter. If you really want a taste, compile from source or if you're like me and don't know how to, then use the windows version nightly.
- 16 Oct 2015, 09:45
- Forum: Feature Requests and Suggestions
- Topic: NPCs and Locked Doors
- Replies: 11
- Views: 7292
Re: NPCs and Locked Doors
/me pictures NPCs bunny jumping around caves in 1.73B.
- 10 Oct 2015, 06:13
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156181
Re: OpenMW Game Template
Now that I've thought about it, if there is a volunteer to do it, you can start sorting out the ones that work out of the box and convert them to nif so that they may be immediately used in OpenCS once we get Scene drop functionality. It's not hard work, though it can maybe take an hour or two. All ...
- 09 Oct 2015, 19:01
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156181
Re: OpenMW Game Template
Nice collection, whoever it belongs to. I tried the stone axe. Opens up in Blender 2.49, with textures and all. Then I tried the Beetle(Basic). Animation, texturing and some other things are missing. The same is the case for male model. You would need to export as .3Ds, import into Blender 2.49, UV ...
- 07 Oct 2015, 15:21
- Forum: General
- Topic: PSA: scrawl's Patreon
- Replies: 36
- Views: 30511
Re: PSA: scrawl's Patreon
Unfortunately I'm on a tight budget myself, but I wish you many fortunes Scrawl!
- 29 Sep 2015, 11:21
- Forum: General
- Topic: funny animation using PlayGroup
- Replies: 4
- Views: 2676
Re: funny animation using PlayGroup
Interesting. Does this work on NPCs as well?
- 25 Sep 2015, 12:02
- Forum: Organisation and Planning
- Topic: OpenMW 0.37.0 (?)
- Replies: 370
- Views: 186215
Re: OpenMW 0.37.0 (?)
Zini wrote:I hope to finish that no later than next week. Should be ready for 0.38.0.
http://media.makeameme.org/created/250/ ... deling.jpg
- 25 Sep 2015, 06:26
- Forum: Feature Requests and Suggestions
- Topic: My selfish request (object drag to scenery)
- Replies: 1
- Views: 1414
My selfish request (object drag to scenery)
So Scrawl made a post where he said object movement in scenery is implemented. I now see myself being so close, yet so far away from being able to start building my first city from start. All I need now is the ability to select and drag an object from the list to the scenery. I can generate the land...
- 24 Sep 2015, 18:49
- Forum: General
- Topic: Is an animation duration based on time or on frames?
- Replies: 23
- Views: 8979
Re: Is an animation duration based on time or on frames?
Wow, I've visited that part of CS before but forgot about it. It's totally different compared to base.anim.1st.nif and I don't know why. What I do know is that I made no such edits in CS and the Open-MW template project used the lines inside the base.anim.1st file I made from scratch. My suggestion ...