Search found 45 matches
- 09 Mar 2019, 20:09
- Forum: Feature Requests and Suggestions
- Topic: Fill Map Command
- Replies: 8
- Views: 5563
Re: Fill Map Command
I know it would be intensive but it would still be less taxing than setting speed to 20000 and turning off collision and then flying around the map in a jagged attempt to draw it. It's a functionality that should exist even if only for the purposes of testing UI stuff or mods.
- 09 Mar 2019, 19:07
- Forum: Feature Requests and Suggestions
- Topic: Fill Map Command
- Replies: 8
- Views: 5563
Fill Map Command
I have spent a good amount of time testing the UI and different sizing options for the Global map, the local map and the placement of icons on the map for towns. I have also been tinkering with new land masses as well as changes in map texture and resolution. The number one bottleneck I experience i...
- 09 Feb 2019, 18:34
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 129778
Re: Benchmarks / Hardware Specs
I have built a baseline OpenMW experience such that frame rate and stability data can be gathered. The only mods used are listed in the reproduction steps in order of their implementation. Getting OpenMW to behave with 2 installs of Morrowind was a nightmare so I changed the location of my old one a...
- 26 Nov 2018, 22:34
- Forum: General
- Topic: Distance Rendering
- Replies: 27
- Views: 18550
Re: Distance Rendering
Being overtly hostile and openly flaming users for asking questions or offering feedback is not the way to success. We are on the same team. The past few days reading this forum have caused me no shortage of upset and distress. I have a vested interest in the success of this project but the communit...
- 26 Nov 2018, 17:32
- Forum: General
- Topic: Distance Rendering
- Replies: 27
- Views: 18550
Re: Distance Rendering
Do you even know what you're saying when you say 'make OpenMW fully 64-bit'? I don't think we do. AMD64 brought three main benefits over IA32. The first is that it can address much more memory, and there's no part of OpenMW that isn't using 64-bit pointers, so there's no way we're hitting an issue ...
- 26 Nov 2018, 13:22
- Forum: General
- Topic: Distance Rendering
- Replies: 27
- Views: 18550
Re: Distance Rendering
The fact that we time after time have to tell people not to do something and yet people keep doing it and claiming it as a problem is absurd. It's not just me, ask another developer: "Do not do it." Have a read here: https://forum.openmw.org/viewtopic.php?f=8&t=5496&p=59261&hi...
- 26 Nov 2018, 00:33
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 49404
Re: Recent Negativity Regarding OpenMW
I think everybody needs to remember that we are all on the same team. We all want morrowind as a game-play experience to succeed and be expressed in the best possible framework. Over the past year or 2 I have seen all sorts of drama and toxic threads (mostly on reddit) where people attack each other...
- 26 Nov 2018, 00:26
- Forum: General
- Topic: Distance Rendering
- Replies: 27
- Views: 18550
Re: Distance Rendering
No... as talked about elsewhere, the real issue is that you're loading in all the cells which NO sane game engine does and for a very good reason. OpenMW doesn't have LoD because Morrowind doesn't have LoD and we're trying to figure out how best to approach this. In addition to this, distant static...
- 25 Nov 2018, 20:34
- Forum: General
- Topic: CPU and Single Core Implications
- Replies: 93
- Views: 61941
Re: CPU and Single Core Implications
I got some fresh new demos that are very relevant to this topic. Baseline Video 2560 x 1600 viewing distance = 6666 exterior cell load distance = 1 https://www.youtube.com/watch?v=bzszGVBLvrU Bottleneck Demo https://youtu.be/_7SqiArkyR0 2560 x 1600 viewing distance = 21903 exterior cell load distanc...
- 25 Nov 2018, 20:14
- Forum: General
- Topic: Distance Rendering
- Replies: 27
- Views: 18550
Re: Distance Rendering
There are some rather daunting problems currently with the way OpenMW handles end user hardware resources. On the one hand the client is VERY stable. https://youtu.be/gO43bO31ht0 In this video I load ALL grids and set view distance to the max. On the other hand the client has serious bottlenecks and...