Search found 46 matches

by davidcernat
07 Jun 2018, 15:05
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 6358

Re: Microsoft Buys Github for $7.5 Billion

Well I started working on it. It would be Windows only. It's simply a response to the harsh building environment on Windows, an evolutionary process adapting to the environment. One has to do the job, each dependency I bring down means less hassle to compile OpenMW for new Windows native developers...
by davidcernat
06 Jun 2018, 08:33
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 6358

Re: Microsoft Buys Github for $7.5 Billion

Jesus Tapdancing Christ you guys are paranoid AF. This thread is the biggest facepalm I've ever seen. Holy shit, it's like reading a Tumblr meltdown. Calm down and write some code, and stop being such fear-mongering, community-splintering Software Justice Warriors. I thought you wanted to get some ...
by davidcernat
06 Jun 2018, 07:28
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 6358

Why has scrawl vanished from GitHub?

Right now, the OpenMW contributors page looks like this: https://i.imgur.com/7wB0UAi.png I get a 404 error when trying to open up scrawl's GitHub profile : https://i.imgur.com/ByY9Jbl.png When I look at comments he has left on pull requests, like on this one , he shows up as the "ghost" account: htt...
by davidcernat
27 May 2018, 05:43
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 220
Views: 29057

Re: OpenMW 0.44.0

(or maybe the OSG mailing list if I can get Robert to avoid hurling insults at me for breaking a rule which the forum interface didn't tell me about) Can you create a new account and post with it as if nothing ever happened? My understanding is that Robert doesn't need you to use your real name, bu...
by davidcernat
09 May 2018, 02:01
Forum: Organisation and Planning
Topic: Post 1.0 and tes3mp
Replies: 4
Views: 962

Re: Post 1.0 and tes3mp

I feel like there are a lot of difficult considerations in a situation like this. On one hand, my main priority has been to not distract OpenMW's development in any way, as requested by Zini himself : My main concern is still the same. Dealing with MP at this stage in any way will eat man power that...
by davidcernat
07 May 2018, 05:14
Forum: Discuss the Site
Topic: "Side-Quests" Sub-forum request
Replies: 8
Views: 806

Re: "Side-Quests" Sub-forum request

I'm wondering if couldn't re-purpose the TES3MP section for this purpose. Once TES3MP merges back into OpenMW proper, then the sub-forum would vanish anyway (also be merged in). Could we just expand the context to be Bethesda related? Including forks of OpenMW for Oblivion, Skyrim, FO3/NV/4 etc... ...
by davidcernat
06 Apr 2018, 06:51
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 10290

Re: Post 1.0 Planning Update

First off, the starting point for any conversation should be unconditional and utmost respect for Zini. Here is someone who took what was then a completely dead project and sacrificed 8 years of his life on turning it into one of the most impressive open source engine recreations of all time. Withou...
by davidcernat
03 Apr 2018, 14:29
Forum: General
Topic: Maximum Attribute Score
Replies: 3
Views: 634

Re: Maximum Attribute Score

Increasing the attribute cap on your server is simple. Open up mp-stuff\scripts\config.lua and change this line:

Code: Select all

config.maxAttributeValue = 150
Restart the server afterwards.
by davidcernat
23 Mar 2018, 02:50
Forum: General
Topic: Server: Connection failed
Replies: 4
Views: 3466

Re: Server: Connection failed

Is the server running when you try to connect to it? If so, can you show me the contents of your tes3mp-client-default.cfg and tes3mp-server-default.cfg?
by davidcernat
22 Mar 2018, 19:00
Forum: General
Topic: Partial journal sharing?
Replies: 11
Views: 7308

Re: Partial journal sharing?

Why iterate through the player-specific previous quests at myMod.lua#L735 ? Instead, you should add this main quest-checking function to myMod.lua somewhere: Methods.IsReceivingMainQuestJournal = function(pid) local mainQuestPrefixes = { "a1", "a2", "b1", "b2", "b3", "b4", "b5", "b6", "b7", "b8", "c...