Search found 154 matches
- 14 Apr 2018, 23:23
- Forum: Content Development
- Topic: Free-licensed game in OpenMW engine?
- Replies: 34
- Views: 19150
Re: Free-licensed game in OpenMW engine?
Sure, I'm aware of all this, I'm just testing the waters, it would indeed be a years-long project. However, I see this possible, considering the community's been already able to recreate the engine and that there are free assets available to get started with (BlendSwap, OpenGameArt, Wikimedia Common...
- 14 Apr 2018, 14:13
- Forum: Content Development
- Topic: Free-licensed game in OpenMW engine?
- Replies: 34
- Views: 19150
Re: Free-licensed game in OpenMW engine?
I thought it was just a smaller tech demo? Anyway thank you, I'll go take a closer look.
- 14 Apr 2018, 13:24
- Forum: Content Development
- Topic: Free-licensed game in OpenMW engine?
- Replies: 34
- Views: 19150
Free-licensed game in OpenMW engine?
Hello, I've been just thinking (has anyone already suggested this? or does it already exist?) - how about making free assets and a complete game in the style of Morrowind for OpenMW, but under Creative Commons? Something you can just download and play, mod, reuse and redistribute however you like. I...
- 11 Apr 2018, 13:37
- Forum: General
- Topic: NPC Jumping - How would someone do that?
- Replies: 5
- Views: 4542
Re: NPC Jumping - How would someone do that?
I've never dealt with this, just thinking aloud: You can either try to make a clever if-then-else algorithm whose behavior will probably be easily guessable and exploitable as imec mentioned and you'd be dealing with all the special cases manually. or You can apply some general state-space-search al...
- 07 Apr 2018, 18:27
- Forum: Join the team
- Topic: Application: x1ph0z
- Replies: 6
- Views: 5244
Re: Application: x1ph0z
Hello, nice to meet you :) My workflow was usually this: go to the bug tracker , find a nice looking bug, try to reproduce, try to find the source, make a new branch, try to fix, make a pull request if successful (or even if only partially successful, it's good to make PRs early so that people give ...
- 07 Apr 2018, 12:38
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51083
Re: XL Engine source code release!
OMG it's beautiful.
- 06 Apr 2018, 20:58
- Forum: Feature Requests and Suggestions
- Topic: Ambient Occlusion in Morrowind
- Replies: 11
- Views: 7964
Re: Ambient Occlusion in Morrowind
I've been looking at the SSAO methods and apparently there's a whole bunch of them. Two interesting ones: SSDO - Improvement of SSAO such that approximates the global illumination, i.e. light bouncing off of objects onto other objects, kind of a holy grail of CG. That would be getting us closer to t...
- 06 Apr 2018, 19:56
- Forum: Feature Requests and Suggestions
- Topic: (Post 1.0) Kicking butts
- Replies: 5
- Views: 5660
Re: (Post 1.0) Kicking butts
Improved and ragdoll physics including dead bodies definitely a want by me too. From putting buckets on NPCs' heads to playing basketball with cabbage, it adds a ton of fun and potential for self-imposed goals, which I always appreciate greatly in games.
- 06 Apr 2018, 15:09
- Forum: Feature Requests and Suggestions
- Topic: Ambient Occlusion in Morrowind
- Replies: 11
- Views: 7964
Re: Ambient Occlusion in Morrowind
It's supposed to have a falloff as the depth difference between regions increases exactly to avoid the problems shown in those Far Cry 3 screenshots. I know it was over the top in Far Cry, I meant to show clearly what it looks like when it fails. However even with falloff the problem is still there...
- 06 Apr 2018, 12:55
- Forum: Feature Requests and Suggestions
- Topic: Ambient Occlusion in Morrowind
- Replies: 11
- Views: 7964
Re: Ambient Occlusion in Morrowind
(which one is better?) SSAO in the primitive implementation is a very basic algorithm which however fails miserably very often and I'm actually hating it most of the times. I think it's used in ESO. HBAO works better and I think it's also slower, but honestly don't know more details, will have to t...