Search found 153 matches

by wareya
07 Jun 2018, 11:43
Forum: Development
Topic: Windows Pre-build Script Documentation Updated
Replies: 41
Views: 1525

Re: Windows Pre-build Script Documentation Updated

Just going to respond to a certain point - the vanilla engine is actually incredibly annoying, it's not really a point for Windows users.
by wareya
07 Jun 2018, 11:12
Forum: Development
Topic: Windows Pre-build Script Documentation Updated
Replies: 41
Views: 1525

Re: Windows Pre-build Script Documentation Updated

Eight hours is ridiculous, sorry. Glad the documentation isn't broken now.
by wareya
07 Jun 2018, 11:03
Forum: Development
Topic: Windows Pre-build Script Documentation Updated
Replies: 41
Views: 1525

Re: Microsoft Buys Github for $7.5 Billion

I've heard good things about MSYS2 , maybe using that to build on windows would be easier for developers ? http://www.msys2.org/ MSYS2 is a software distro and building platform for Windows At its core is an independent rewrite of MSYS, based on modern Cygwin (POSIX compatibility layer) and MinGW-w...
by wareya
06 Jun 2018, 22:34
Forum: Development
Topic: Windows Pre-build Script Documentation Updated
Replies: 41
Views: 1525

Re: Microsoft Buys Github for $7.5 Billion

Sorry to jump on the tangent, but I agree that building OpenMW on Windows is a massive pain. It's the reason I only ever made a single contribution. Ideally the project would include all the dependencies in-tree like ioquake3 does. I don't see that happening, but it's an example of what a good exper...
by wareya
04 Jun 2018, 14:30
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 170
Views: 20979

Re: OpenMW 0.44.0

If the release branch is based on the current master, then it contains a recent major regression that prevents casting magic on non-actors from working (e.g. unlock on touch). It's fixed by this PR from akortunov: https://github.com/OpenMW/openmw/pull/1725
by wareya
10 May 2018, 11:34
Forum: Editor Development
Topic: Terrain Editing
Replies: 103
Views: 14883

Re: Terrain Editing

Sorry to butt in, but if you guys are looking at the landscape texturing code, can you take a look at https://imgur.com/a/erRgi too? I haven't tested it in a few months so I'm not sure if it got fixed somewhere without the bug being updated, but landscape texture rendering is offset by one (texturin...
by wareya
27 Apr 2018, 03:09
Forum: Development
Topic: Poll: Quickload behavior
Replies: 18
Views: 1031

Re: Poll: Quickload behavior

Autosaves are a thing.
by wareya
09 Apr 2018, 01:38
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 9
Views: 825

Re: Fix The Lady Lover and Steed Birthsigns

Okay but that doesn't have anything to do with how they function.
by wareya
08 Apr 2018, 09:11
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 9
Views: 825

Re: Fix The Lady Lover and Steed Birthsigns

They're not constant spells in the vanilla game.
by wareya
07 Apr 2018, 07:40
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 9
Views: 825

Re: Fix The Lady Lover and Steed Birthsigns

akortunov wrote:
07 Apr 2018, 06:55
We already discussed this issue: viewtopic.php?f=2&t=4819

In original game these birthsigns are pretty useless after level 10-20:
<snip>

Okay, but consider:

Vanilla behaves one way. OpenMW is behaving another way.