Search found 221 matches

by wareya
28 Aug 2018, 09:28
Forum: General Development
Topic: Hey let's switch away from bullet to anything else
Replies: 29
Views: 4168

Re: Hey let's switch away from bullet to anything else

I found a good-looking alternative to Bullet once, but it's written in and for Rust. No idea if there are C or C++ bindings. https://github.com/sebcrozet/ncollide Going full custom is an option, but doing collisions with matrix-transformed meshes is a huge pain, and it would be really annoying to fi...
by wareya
28 Aug 2018, 09:09
Forum: General Development
Topic: Hey let's switch away from bullet to anything else
Replies: 29
Views: 4168

Hey let's switch away from bullet to anything else

After spending several hours figuring out how to write the most basic possible wrapper function for bullet's discrete collision testing function, btCollisionWorld::contactTest, I tested whether the actor ended up in the world after the movement solver ran, and much to my surprise, it often did! Why,...
by wareya
06 Aug 2018, 22:14
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 3977

Re: Water shaders, OpenMW vs MGEXE

The current water shader tanks the framerate because of the scene reconfiguration for the reflections, not because of the actual shading math. I have a PR that adds more fine-grained reflection options but it's going to conflict with shadows so it's on hold.
by wareya
06 Aug 2018, 20:22
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 3977

Re: Water shaders, OpenMW vs MGEXE

To me the coloring looks extremely good.
by wareya
06 Aug 2018, 20:03
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 3977

Re: Water shaders, OpenMW vs MGEXE

The last image is actually the most impressive one IMO.
by wareya
06 Aug 2018, 04:39
Forum: General Development
Topic: Git describe shows 0.43.0 on master
Replies: 21
Views: 814

Re: Git describe shows 0.43.0 on master

You have to manually push tags.
by wareya
03 Aug 2018, 23:12
Forum: Organisation and Planning
Topic: Revamp OpenMW PR content
Replies: 54
Views: 3574

Re: Revamp OpenMW PR content

Game engine programming might indeed be the penultimate boss of programming, second only to kernel/driver hacking. It's not specific to OpenMW, it just comes with the territory.
by wareya
31 Jul 2018, 16:42
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 39926

Re: OpenMW 0.44.0

Speaking of the downloads page, I'd like to remind you guys that the OSs that actually need to visit the downloads page are at the bottom, and the ones that don't are at the top. This isn't inconsequential, it's really annoying. You can't even see the windows/OSX downloads without scrolling down unl...
by wareya
28 Jul 2018, 18:57
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 41
Views: 5562

Re: Recent Negativity Regarding OpenMW

That's completely valid. I just take issue with trying to call it semantic versioning when it's almost certainly going to be impossible to apply it according to its specification. I'll avoid diverting the thread any further.
by wareya
28 Jul 2018, 03:56
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 41
Views: 5562

Re: Recent Negativity Regarding OpenMW

Semantic versioning is unbelievably terrible for anything that isn't a shared library. It's not a standard anywhere else, especially not game engines, and OpenMW being an open source project has nothing to do with it. In the first place: https://i.imgur.com/QAFmxnM.png Game engines do not have publi...