Search found 189 matches

by wareya
27 Jun 2018, 19:10
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 84
Views: 7873

Re: Post 1.0 Plans

Just to ensure that my opinion isn't lost by being in another thread, I'm pro-newscript but completely neutral on Lua. If whoever designs/implements it deems it worthwhile, I would be 100% behind a custom language. Special purpose scripting languages are not hard to make if you're a competent progra...
by wareya
27 Jun 2018, 14:16
Forum: General discussion
Topic: Original Concepts for Morrowind
Replies: 12
Views: 751

Re: Original Concepts for Morrowind

Oblivion's overworld started procedurally generated and was carved into shape by the designers.
by wareya
25 Jun 2018, 12:39
Forum: Development
Topic: Collision problems
Replies: 13
Views: 1267

Re: Collision problems

I finally fixed the last major bug in my personal 3d toy's movement solver, so I'll write it out in pseudocode here: safety margin: value something like 0.01 note: 90 degree angles are considered "acute" check_world: function that returns true if the body is intersecting with the world at its curren...
by wareya
24 Jun 2018, 09:21
Forum: News
Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
Replies: 14
Views: 1238

Re: OpenMW code, bug tracker, and wiki are now on GitLab!

Well you could just set it to by original posting date for now and then change it to by time updated later once there's been more organic activity on the gitlab side. Right now the default sort is basically useless in practice. Especially if you don't have anything to do with OpenMW's development.
by wareya
24 Jun 2018, 07:50
Forum: News
Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
Replies: 14
Views: 1238

Re: OpenMW code, bug tracker, and wiki are now on GitLab!

I think the default sorting for issues is by most recently updated, which is useless because of updates to the migration. Is it possible to change that?
by wareya
23 Jun 2018, 11:47
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 35546

Re: OpenMW 0.44.0

The door to Vivec's palace is supposed to be magic-proof, yeah.
Spoiler: Show
by wareya
19 Jun 2018, 22:39
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 7322

Re: The Future of OpenMW Scripting

I mean, making a scripting language from scratch isn't actually hard , it just requires the technical know-how. The reason Lua is popular is because it's premade and very fast, and straightforward to integrate into existing C/C++ projects. It's not actually a "good language" or anything. It would pr...
by wareya
18 Jun 2018, 21:32
Forum: General discussion
Topic: exclamation marks
Replies: 7
Views: 516

Re: exclamation marks

That link just goes to a login page now.
by wareya
18 Jun 2018, 21:23
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 7322

Re: The Future of OpenMW Scripting

Python is absurdly difficult to embed in a secure way. Lua is popular exactly for the reason that it's a prebuild language designed for secure embedding.
by wareya
18 Jun 2018, 06:39
Forum: Feature Requests and Suggestions
Topic: New Font Implementation
Replies: 15
Views: 1114

Re: New Font Implementation

To clarify, almost all well-performing programs pre-rasterize vector fonts before using them. It's just that OpenMW currently does it at the unscaled resolution then scales them up instead of using the eventual resolution in the first place.