Search found 153 matches

by wareya
04 Jun 2016, 21:59
Forum: General discussion
Topic: Parallax Occlusion : A possibility?
Replies: 14
Views: 4018

Re: Parallax Occlusion : A possibility?

>With OpenGL 3, we could in theory enable that using standard and portable geometry shaders. Yeah, you could probably do that with a geometry shader, provided it has access to smoothing group data so that you can do it properly. So long as the model's normals are valid, interpolating an extra vertex...
by wareya
14 May 2016, 11:59
Forum: General discussion
Topic: Is pickpocket broken in openmw?
Replies: 3
Views: 1135

Re: Is pickpocket broken in openmw?

Pickpocketing is broken in morrowind itself (just like mercantile). Items of useful value will always result in the minimum success rate within normal stat boundaries. NPC fatigue affects it, but it doesn't raise the threshold much. Openmw currently replicates that broken behavior.
by wareya
09 Mar 2016, 19:21
Forum: General discussion
Topic: Benchmarks / Hardware Specs
Replies: 77
Views: 29171

Re: Benchmarks

I know that reflection is expensive outside of the shader.
by wareya
08 Mar 2016, 19:47
Forum: General discussion
Topic: Benchmarks / Hardware Specs
Replies: 77
Views: 29171

Re: Benchmarks

Another AMD+AMD here. I get really bad performance with the reflective water (even if the shader file itself is nearly emptied) but with texture water fog is applied wrong. Getting a pixel-shaded water setting that doesn't set up reflections would be great, at least until the vertex-shaded water is ...
by wareya
05 Mar 2016, 12:33
Forum: Editor Development
Topic: Editor 3D Camera
Replies: 12
Views: 4829

Re: Editor 3D Camera

Does 2 refer to things like panning while strafing?
by wareya
24 Feb 2016, 22:51
Forum: Development
Topic: Mouse Smoothing?
Replies: 6
Views: 2122

Re: Mouse Smoothing?

I get mouse jerkiness in FPSs if I leave steam, firefox, or libreoffice too long, because they all have performance leaks and end up hitching whatever game I'm playing. Mouse smoothing is for bad jitter, like if you're using a cheapo laser mouse on an uneven surface. But these days, such mice have s...
by wareya
23 Feb 2016, 17:19
Forum: Development
Topic: Mouse Smoothing?
Replies: 6
Views: 2122

Re: Mouse Smoothing?

All (modern) mice run at at least 125hz, and if they don't, they're beyond saving. Mouse smoothing is just bad and more bad. The only reason to ever smooth mouse movement data is for improving the consistency of mouse acceleration, and even there, you must only do the smoothing on the data used to c...
by wareya
17 Feb 2016, 00:59
Forum: Feature Requests and Suggestions
Topic: Walkability-testing in OpenMW-CS
Replies: 1
Views: 693

Re: Walkability-testing in OpenMW-CS

what Hammer (valve's source engine mapping tool) does is mark unwalkable surfaces a different color (when the setting is enabled). Maybe it only applies to terrain surfaces there. But it's still pretty good, because you can look at a cliff and see if someone can jump up there and stand on the side o...
by wareya
24 Jan 2016, 13:44
Forum: Off Topic
Topic: Cultural learnings of the Internet.
Replies: 46
Views: 4954

Re: OpenMW featured on Niche Gamer

Depends where you go. Journalism slants are a big problem for game developers though, both PC and anti-PC ones. Even if they're few in number, a single strong outlet with a slant can devastate a developer's PR. It's worse when those journalists pick favorites on top of having a slant. I dropped out ...
by wareya
21 Oct 2015, 21:53
Forum: Feature Requests and Suggestions
Topic: Steam controller native support
Replies: 5
Views: 3113

Re: Steam controller native support

The native steam controller API is probably behind an NDA, but what it does is not very complicated. It's only a matter of weeks before there's a third party configurator and a matter of months before there's an open source SDK.