Search found 124 matches

by johndh
25 Jun 2016, 02:22
Forum: Example-Suite
Topic: OpenMW Example Suite 0.12 released!
Replies: 12
Views: 8367

Re: OpenMW Example Suite 0.12 released!

I still don't have anything good to make a texture, unless taking pictures of Jeans count as good, and slightly modifying it to be brown is good enought, that's your call mate. Worth a look: http://www.burningwell.org/gallery2/v/textures/ http://cpetry.github.io/TextureGenerator-Online/ Also try se...
by johndh
13 Jun 2016, 17:17
Forum: Example-Suite
Topic: OpenMW Example Suite 0.12
Replies: 35
Views: 19389

Re: OpenMW Example Suite 0.12

I think you'll find that the camera is not a problem in my model, if you want to use that instead. ;)
by johndh
09 Jun 2016, 02:19
Forum: Example-Suite
Topic: Proposal for getting this project done
Replies: 51
Views: 28274

Re: Proposal for getting this project done

Would it be terrible to keep the template CC-By, but make the example suite CC-By-SA? Wasn't that already the plan? Or are you saying that if I include a single CC-BY-SA-3.0 asset into my game, my whole game has to be licensed under CC-BY-SA-3.0? Copyright law is complicated and deliberately left o...
by johndh
07 Jun 2016, 22:47
Forum: Example-Suite
Topic: OpenMW Example Suite 0.12
Replies: 35
Views: 19389

Re: OpenMW Example Suite 0.12

Also should I go quiet and disappear, you forgot to rig Tri Weapon to Weapon Bone. Currently moving weapon bone doesn´t move anything. Well, I've been told that getting old versions of Blender to run on my machine is a nigh-impossible task, so feel free to change/fix whatever you need/want to, beca...
by johndh
07 Jun 2016, 22:16
Forum: Example-Suite
Topic: OpenMW Example Suite 0.12
Replies: 35
Views: 19389

Re: OpenMW Example Suite 0.12

I have no idea what you're talking about, but by all means go for it if it will work. :)
by johndh
07 Jun 2016, 21:46
Forum: Example-Suite
Topic: OpenMW Example Suite 0.12
Replies: 35
Views: 19389

Re: OpenMW Example Suite 0.12

Seems like it has some animations. Did you try it ingame to see how it moves? The rig was adapted from Moonboy, so they are your animations with different proportions... so they "work" but are unsightly, and of course some animations need to be added, like drawing a weapon and casting a s...
by johndh
06 Jun 2016, 23:39
Forum: Example-Suite
Topic: OpenMW Example Suite 0.12
Replies: 35
Views: 19389

Re: OpenMW Example Suite 0.12

DestinedToDie wrote:Please do upload it so I can examine.
Done. They're attached to the relevant task tickets #3185 and #3186.
by johndh
06 Jun 2016, 01:15
Forum: Example-Suite
Topic: OpenMW Example Suite 0.12
Replies: 35
Views: 19389

Re: OpenMW Example Suite 0.12

I still haven't been able to get everything working on my end. If you're working on the character model and rig, do you want what I have so far? The rig is basically complete (doesn't have IK or anything, but should be functional and should work with imported mocap files), the model is pretty decent...
by johndh
05 Jun 2016, 00:58
Forum: General
Topic: Model Format Support
Replies: 2
Views: 2743

Re: Model Format Support

AnyOldName3 wrote:not all features of nifs are available in osg yet.
Most significantly, animations. :(
by johndh
03 Jun 2016, 03:38
Forum: Support
Topic: OpenMW on Arch Linux ARM
Replies: 13
Views: 11715

Re: OpenMW on Arch Linux ARM

You should be able to build it from source. Here's how: https://wiki.openmw.org/index.php?title=Development_Environment_Setup I've been a user of Debian derivatives pretty much exclusively, so hopefully someone else can help you with Arch-specific issues, but in general you have to 1.) get the depen...