Search found 180 matches
- 01 Jun 2015, 19:23
- Forum: Support
- Topic: Installing OpenMW on a Raspberry Pi 2
- Replies: 83
- Views: 58051
Re: Installing OpenMW on a Raspberry Pi 2
Technically, you don't have to build it yourself... we do it for you. Have a look here: https://buildd.debian.org/status/package.php?p=openmw&suite=experimental just download debian's armel or armhf (both should work, but needs testing) port of openmw. just add debian's apt source to your list,...
- 26 May 2015, 12:40
- Forum: Join the team
- Topic: Release Games in OpenMW that aren't Morrowind
- Replies: 5
- Views: 4627
Re: Release Games in OpenMW that aren't Morrowind
Checkout viewtopic.php?f=6&t=2691&hilit=ashes+of ... pse#p30075, they are pretty far along but could use some content help
- 25 May 2015, 13:58
- Forum: Join the team
- Topic: I'd love to help on Android.
- Replies: 4
- Views: 4389
Re: I'd love to help on Android.
To help android, help the "Ashes of the Apocalypse" team, they are building a new game on the openmw engine, which would be allowed to be released on android. Search the forums for the thread, it looks awesome!
- 07 May 2015, 16:53
- Forum: General Development
- Topic: Bullet 2.83
- Replies: 11
- Views: 6299
Re: Bullet 2.83
Got a reply back from the Debian maintainer: Hi Bret, thanks for the info. I'll see if I can attend to Bullet within the next couple of days. Cheers, Markus The transition may take a while before it ends up in ubuntu (reverse depends of libbullet also have to be cleared), but most likely will go to...
- 11 Apr 2015, 05:36
- Forum: Support
- Topic: Installing OpenMW on a Raspberry Pi 2
- Replies: 83
- Views: 58051
Re: Installing OpenMW on a Raspberry Pi 2
I'd try:
http://sjoerd.luon.net/posts/2015/02/de ... e-on-rpi2/
Then install the openmw package from experimental (I think we have a thread on that too somewhere here). I'm interested on seeing how or works!
http://sjoerd.luon.net/posts/2015/02/de ... e-on-rpi2/
Then install the openmw package from experimental (I think we have a thread on that too somewhere here). I'm interested on seeing how or works!
- 01 Apr 2015, 22:21
- Forum: General
- Topic: how big is a bit in openmw's scripting (how big is a bool)
- Replies: 10
- Views: 6058
Re: how big is a bit in openmw's scripting (how big is a boo
global longs only have 24 bits of precision according to MSFD 9, but that document isn't right about everything. wait... so there is no performance impact in using a short instead of a long because they are all 32-bit(in openmw)? PS you can move this thread if it is deemed off topic in this forum d...
- 24 Mar 2015, 16:04
- Forum: General
- Topic: how big is a bit in openmw's scripting (how big is a bool)
- Replies: 10
- Views: 6058
Re: how big is a bit in openmw's scripting(how big is a bool
One more thing, to help clarify: mwscript is compiled into 32 bit words and the mwscript compiler only has short int, long int, and float datatypes (in both morrowind construction set and openmw) However, when openmw interpreter reads in compiled mwscript, the openmw stack only has floats and long i...
- 24 Mar 2015, 03:43
- Forum: General
- Topic: how big is a bit in openmw's scripting (how big is a bool)
- Replies: 10
- Views: 6058
Re: how big is a bit in openmw(how big is a bool)
1) Why? (context) I don't see why this question was asked. It has nothing to do with openmw and everything with compilers. because when I was modding morrowind the smallest data type available to a scripter was a short which morrowind stores as 2 bytes. considering how many "DoOnce" varia...
- 19 Mar 2015, 23:08
- Forum: General
- Topic: Morrowind Modding Interview
- Replies: 29
- Views: 16414
Re: Morrowind Modding Interview
How about the Ashes of Apocalypse people? psi29a and travis?
viewtopic.php?f=6&t=2691
It's going to be the first stand-alone, free-content, playable game/mod built on the openmw engine? It's very meta - a mod of a mod played on a reimplementation of an engine.
viewtopic.php?f=6&t=2691
It's going to be the first stand-alone, free-content, playable game/mod built on the openmw engine? It's very meta - a mod of a mod played on a reimplementation of an engine.
- 19 Mar 2015, 20:40
- Forum: General Development
- Topic: clang static analyzer travis builds
- Replies: 0
- Views: 1707
clang static analyzer travis builds
I set up the travis scripts to do an optional build with clang-3.6 and the clang static analyzer version 3.6: https://travis-ci.org/OpenMW/openmw/jobs/55065093 There are probably a couple of false positives, but this could be a way for us to constantly be checking against newer warnings or other thi...