Search found 19 matches
- 11 May 2016, 22:13
- Forum: Infrastructure
- Topic: Mod Status page primary maintainer
- Replies: 38
- Views: 29644
Re: Mod Status page primary maintainer
Oh wow, there's one account system for both the forum and the wiki. Thank you, lgro. Edit: Also, Tinker sent me back this message; Why you telling me this? I gave up contributing anything to thuis project a long time ago since psi whatever accused me of contributing nothing. I am now creating my own...
- 11 May 2016, 05:20
- Forum: Infrastructure
- Topic: Mod Status page primary maintainer
- Replies: 38
- Views: 29644
Mod Status page primary maintainer
Anyone who is a member of the wiki group can add details of mods they have tested, see the user control panel to get access, or if you are unsure of wiki editing you can message Tinker from the forum member list. However, Tinker has not edited the page in more than a year; perhaps it should mention...
- 02 May 2016, 10:04
- Forum: General
- Topic: Is openmw compatible with MGSO
- Replies: 19
- Views: 12253
Re: Is openmw compatible with MGSO
@Whimby: That sounds like the fake bump-mapping vs. real bump mapping problem I've been hearing about (some mods did some clever/hacky things to get an effect like bump-mapping, but that relied on irregular properties of the original engine, so doesn't work here), although I'd need to see a screensh...
- 30 Apr 2016, 07:33
- Forum: General
- Topic: Talky Morrowind
- Replies: 23
- Views: 21835
Re: Talky Morrowind
I think it would be hilarious to build one of those deep, recurrent neural networks everyone is using lately; find a few thousand recordings that have the voices you want, pair those recordings with accurate transcripts and the right race/gender, and then feed those to the network until the wonderfu...
- 24 Apr 2016, 09:04
- Forum: General
- Topic: Could we have some mod compilations?
- Replies: 17
- Views: 11146
Could we have some mod compilations?
Someone came into the #openmw channel today, asking various questions, and brought up something that I've been curious about; we have a bare-bones page listing mods that work or don't with OpenMW, but we don't have anything going "yes, all these mods work, are straightforward, and are popular, ...
- 18 Feb 2016, 22:01
- Forum: Example-Suite
- Topic: Story draft poll
- Replies: 9
- Views: 6520
Re: Story draft poll
It probably helps a lot that the person who wrote the current most popular was also the person who waited(/thought about it) the longest before posting. I apologize for going through all that effort in the other thread and then not posting a story synopsis myself, but Psi' managed to get the basic f...
- 12 Feb 2016, 16:38
- Forum: Example-Suite
- Topic: Story draft version 2
- Replies: 41
- Views: 23326
Re: Story draft versions
Ok, I would actually prefer putting together a complete list first, but your methods of a dynamic story— or maybe a different story for each version or a growing story— sound like they'd be more fun for everyone. How about we add two or three more features to that list, then rephrase the prompt? So ...
- 12 Feb 2016, 14:56
- Forum: Example-Suite
- Topic: Story draft version 2
- Replies: 41
- Views: 23326
Re: Story draft versions
I mostly just saw DtD's question on IRC of "You into writing?" and decided on "yes", then followed the link here without having followed any previous links about the example suite, so apologies if the following question seems a little low on context. What features or situations a...
- 10 Nov 2014, 15:19
- Forum: General
- Topic: Windows Glow Mod: Collision Problem and disabled objects
- Replies: 5
- Views: 4417
Re: Windows Glow Mod: Collision Problem and disabled objects
The truth is, it is probably extremely unlikely that this could cause problems as I can't think of any situation or mesh where one would want to have a mesh or a part of it so that you can walk through it from one direction, but not from the other. But it's like that in the original engine and I ca...