Search found 58 matches
- 21 Nov 2018, 21:10
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 166561
Re: Shadows
I've had spikes with 'godrays' (it might be particles) in the beginning of Thelas ancestral tomb. But that's probably because my computer is crap from 2008 underclocked not to die. Still if one instance of something like that on a simple staircase scene where you'd expect everything else was culled ...
- 20 Nov 2018, 13:48
- Forum: General Modding
- Topic: Better sounds 1.1 patch 2
- Replies: 1
- Views: 1795
Re: Better sounds 1.1 patch 2
In fact i checked this and maybe it's better to leave it as it is (or delete that code/script). The movement of the banners it causes doubles the time spent on scripts (4% to 9% on this shit computer) and probably causes fps lag sometimes and looks a bit weird with the banner flying animation cyclin...
- 20 Nov 2018, 02:43
- Forum: General Modding
- Topic: Better sounds 1.1 patch 2
- Replies: 1
- Views: 1795
Better sounds 1.1 patch 2
https://modding-openmw.com/mods/better-sounds-11-patch2/ should be updated to 'patch 3' since there is a small broken script there: error SignRotate_2 line 45, column 36 (,) Unexpected special token Warning: compiling failed: SignRotate_2 it's a extra function argument that can be easily deleted on ...
- 19 Nov 2018, 16:36
- Forum: Content Development
- Topic: 2 small mods using a omwllf approach
- Replies: 0
- Views: 2505
2 small mods using a omwllf approach
https://github.com/i30817/raremagic4openmw It's a replacement for no_spells_for_sale that i bothered fliggerty to make but never was able to use (since MWSE doesn't work on wine) and a simple creation of my own 'scribe_scrolls' to put a script to learn a equivalent version of the spell from the scro...
- 18 Nov 2018, 02:54
- Forum: Content Development
- Topic: Adding scripts generated like a levelled list merger.
- Replies: 8
- Views: 4986
Re: Adding scripts generated like a levelled list merger.
Current code works for the scroll spells but i had to add a hack limiting the magicka cost to around 200 (largest TR spell cost) because there are a few scrolls with gonzo cost values because scrolls don't use player magicka. Supreme domination, scroll of icarian flight, windform etc. The autocalcul...
- 17 Nov 2018, 10:01
- Forum: Content Development
- Topic: Adding scripts generated like a levelled list merger.
- Replies: 8
- Views: 4986
Re: Adding scripts generated like a levelled list merger.
Isn't it kind of... fucking terrible that messagebox getbuttonpressed needs to be 'collaborative' then to prevent another mod from 'consuming' the getbuttonpressed value just by calling it before the right script consumes it? I'm thinking that not every mod will bother to guard getbuttonpressed call...
- 17 Nov 2018, 09:20
- Forum: Content Development
- Topic: Adding scripts generated like a levelled list merger.
- Replies: 8
- Views: 4986
Re: Adding scripts generated like a levelled list merger.
I'm also curious about 'GetButtonPressed'. The only way that works without problems is if that function (or rather messagebox) stores its value to a 'hidden' local variable right? Because if it was global, the scripts would get all over eachother when they used messagebox. How does that work when yo...
- 17 Nov 2018, 07:53
- Forum: Content Development
- Topic: Adding scripts generated like a levelled list merger.
- Replies: 8
- Views: 4986
Re: Adding scripts generated like a levelled list merger.
I have other questions: If i have a stack of items (in this case scrolls) all of the same type and with the same 'script' field, this means that only 1 copy of that script is running in the inventory right, not Number_Of_Items scripts? That would be terrible and counterintuitive. Similarly, does any...
- 16 Nov 2018, 23:23
- Forum: Content Development
- Topic: Adding scripts generated like a levelled list merger.
- Replies: 8
- Views: 4986
Re: Adding scripts generated like a levelled list merger.
The original approach is not doomed. From some vbindiff looking around, apparently openmw-cs doesn't bundle the 'compiled script' so the edited esp loads there and in game. I'm just making sure now the offsets match (some strings are null terminated, some aren't... - they don't actually need it beca...
- 16 Nov 2018, 08:37
- Forum: Content Development
- Topic: Adding scripts generated like a levelled list merger.
- Replies: 8
- Views: 4986
Re: Adding scripts generated like a levelled list merger.
Apparently, nope, can't start a py script from a object without using a wrapper and duplicate the number of scripts. Since my whole problem was creating compiled mwscript records for the metaprogramming, this doesn't help me. What's a 'compiled' mwscript anyway? From looking at it with vbindiff very...