Search found 941 matches

by Atahualpa
30 Aug 2016, 19:30
Forum: General
Topic: Mouse & Herbalism problem, win10 issue?
Replies: 7
Views: 4535

Re: Mouse & Herbalism problem, win10 issue?

To make this clear:

At least the "Graphic Herbalism" mod works as intended -- I just tested it with v0.40 and vanilla Morrowind. Picking ingredients works via the "Activate" key, no matter what key is bound to that action.

@carld256: I officially declare thee insane! ;)
by Atahualpa
30 Aug 2016, 13:28
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 117943

Re: OpenMW 0.40.0

scrawl wrote:- Fixed creatures and NPCs not being able to aim ranged attacks vertically
From reading the bug's description, I got the impression that it also affected NPCs' aiming. :?
If the fix doesn't apply to the mentioned crossbows and spells, we may have to deal with these issues too.
by Atahualpa
30 Aug 2016, 10:34
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 117943

Re: OpenMW 0.40.0

raevol wrote:
Allofich wrote: foritified should be fortified
lolllllllllllllllllllllllll thanks! :oops: https://gist.github.com/mickeylyle/602e ... /revisions
Ignore this if I'm wrong, but it should be "Fixed a couple of issues [...]".
by Atahualpa
30 Aug 2016, 10:19
Forum: Example-Suite
Topic: WIP screenshot thread
Replies: 32
Views: 16622

Re: WIP screenshot thread

AnyOldName3 wrote:I see at least two bones missing from that skeleton if we're looking to make OpenMW the go-to engine for people who make Bethesda mods. :P
Keyword "breast jiggle", I guess? :lol:
by Atahualpa
28 Aug 2016, 21:40
Forum: Feature Requests and Suggestions
Topic: take/transfer item and arrow enchantments
Replies: 3
Views: 3252

Re: take/transfer item and arrow enchantments

implement an minecraft-analogue item selection with shift-click to select the whole stack of items (e.g. dropping items/selling items). This enables to skip the annoying 'how many items' dialogue. add a dialogue to enchant multiple arrows instead of just a single one other: NPCs have troubles with ...
by Atahualpa
28 Aug 2016, 21:29
Forum: Feature Requests and Suggestions
Topic: support 10-bits per channel
Replies: 5
Views: 3525

Re: support 10-bits per channel

This reminds me of a recent thread: https://forum.openmw.org/viewtopic.php?f=3&t=3687. :roll: Btw: Since the number of bits refers to the bits per channel, we end up with 64 times the tones compared to 8 bits. (Plus another 10 bits for the alpha channel? Or still 8 bits?) Anyway, if I got that r...
by Atahualpa
28 Aug 2016, 21:07
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 174747

Re: Lysol's normal mapped texture packs

Looks good -- as always.

Now we only need some Terrain Mesh Blending to get rid of these ugly borders between meshes. ;)
by Atahualpa
28 Aug 2016, 20:20
Forum: Content Development
Topic: Launching OpenMW from OpenMW-CS
Replies: 17
Views: 11341

Re: Launching OpenMW from OpenMW-CS

AFAIK, this feature was disabled for the time being because of, ehm... *starts forum search*

Edit: It seems I mixed things up. The function to start OpenMW from the current camera postion is disabled but it should be possible to run OpenMW on a debug profile. I get the same error you ended up with.
by Atahualpa
28 Aug 2016, 20:15
Forum: Content Development
Topic: Tutorials
Replies: 18
Views: 30252

Re: Tutorials

DestinedToDie wrote:Video tutorials by me.
Nice one!
by Atahualpa
28 Aug 2016, 20:01
Forum: Example-Suite
Topic: OpenMW Example Suite 0.13 released!
Replies: 7
Views: 6148

Re: OpenMW Example Suite 0.13 released!

Hehe, the music made my day. Does the word "earworm" (German: "Ohrwurm") exist in English? :D

Btw: Nice work! This was my first trip to the Example Suite, and there will be more in the future.