Search found 60 matches
- 22 Jun 2020, 13:04
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 320841
Re: Android part 2
I hate keeping up with the builds as I am actually still playing the game for the first time and need to not run into any issues stopping progress.That is the only reason I hesitate jumping on nightlies. I, on the contrary, as soon as a new version comes out, jump to it, and in two years of such ju...
- 22 Jun 2020, 02:16
- Forum: General
- Topic: Dragging it up again FPS and GPU usage
- Replies: 7
- Views: 5395
Re: Dragging it up again FPS and GPU usage
Hard to know for sure without more information, but that looks like Old Ebonheart from Tamriel Rebuilt. If someone wanted to make the most CPU-bottlenecked showcase in Morrowind history, they could hardly have done a better job. Tap F3 a few times, and within a list you will see a count of "dr...
- 22 Jun 2020, 01:55
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 320841
Re: Android part 2
Is there a .46 release laying around? The one on the playstore was last updated June of last year. Why do you need an outdated version? Use 0.47 on your phone and PC, it has a lot of fixes and improvements. Well, there is the small benefit of the release builds having some optimization flags enable...
- 22 Jun 2020, 00:23
- Forum: General
- Topic: Dragging it up again FPS and GPU usage
- Replies: 7
- Views: 5395
Dragging it up again FPS and GPU usage
I have mentioned in several other posts about FPS just sucking. I have a new laptop and was hoping for better frames but I only saw a small increase. Someone pointed me towards the Afterburner app to capture GPU usage. I was surprised by how low it is. I was even more surprised by how little the GPU...
- 17 Jun 2020, 14:17
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 320841
- 16 Jun 2020, 21:52
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 320841
- 15 Jun 2020, 22:50
- Forum: News
- Topic: OpenMW 0.46.0 Released!
- Replies: 16
- Views: 25732
Re: OpenMW 0.46.0 Released!
found a possible bug. Seems that when I am on a building or any place that the guards can run to me then cannot reach me but are right under me when they reach that point they turn and run away but state a "run away" saying like I cannot take it anymore, or let me live, or even help guard...
- 15 Jun 2020, 21:42
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 320841
Re: Android part 2
Just updated OpenMW and gl4es which fix gles2 fog with more than 8x view distance, so shaders are not needed and it may save fps or two. Also some more raping of Vtastek's awesome work (just added some configs to helpsettings.glsl). https://www.mediafire.com/file/u4b1csv41g3kknu/omw.zip/file so I j...
- 15 Jun 2020, 21:03
- Forum: News
- Topic: OpenMW 0.46.0 Released!
- Replies: 16
- Views: 25732
Re: OpenMW 0.46.0 Released!
found a possible bug. Seems that when I am on a building or any place that the guards can run to me then cannot reach me but are right under me when they reach that point they turn and run away but state a "run away" saying like I cannot take it anymore, or let me live, or even help guards.
- 13 Jun 2020, 00:30
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 191400
Re: OpenMW 0.46.0
I can confirm Win64 is working. Shadows appear and it seems stable enough to kill everyone in Balmora lol