Search found 144 matches

by MiroslavR
29 Aug 2017, 23:26
Forum: Support
Topic: [SOLVED] Vivec's Fate error message
Replies: 8
Views: 4136

Re: Vivec's Fate error message

I found a thread of yours where you also claim to have 0.42 but the log clearly shows otherwise:

Code: Select all

OpenMW version 0.41.0
Revision: 3c89b03568
by MiroslavR
29 Aug 2017, 18:09
Forum: Support
Topic: [SOLVED] Vivec's Fate error message
Replies: 8
Views: 4136

Re: Vivec's Fate error message

Loads for me. It seems you have not installed 0.42 properly.
by MiroslavR
29 Aug 2017, 14:50
Forum: Support
Topic: [SOLVED] Vivec's Fate error message
Replies: 8
Views: 4136

Re: Vivec's Fate error message

Where can I download the mod with this exact esp?
by MiroslavR
28 Aug 2017, 18:20
Forum: Support
Topic: [SOLVED] Vivec's Fate error message
Replies: 8
Views: 4136

Re: Vivec's Fate error message

What version of OpenMW are you using? I'm pretty sure I "fixed" this in 0.42.

Technically, it's a bug in the ESP-ESM Translator tool but since OpenMW does not use the compiled bytecode at all, we decided to downgrade this error to a warning.
by MiroslavR
17 Aug 2017, 13:32
Forum: General Development
Topic: Qt4 going away in Debian
Replies: 3
Views: 3195

Re: Qt4 going away in Debian

psi29a wrote: 17 Aug 2017, 09:32 Has the issue with Qt5 and OSG/OpenGL context ever been resolved or worked around?
What issue? Don't see any glaring rendering issues in OpenMW-CS with Qt5 support.
by MiroslavR
18 Jul 2017, 21:48
Forum: General Development
Topic: Getting an Actor from an MWClass?
Replies: 6
Views: 3975

Re: Getting an Actor from an MWClass?

That makes no sense. What are you trying to do exactly? Perhaps you're looking for MWWorld::Ptr::getClass()?
by MiroslavR
03 Jun 2017, 11:06
Forum: Infrastructure
Topic: 27-28 May: Forum update
Replies: 49
Views: 28580

Re: 27-28 May: Forum update

TheMechanist wrote: 03 Jun 2017, 10:54 Is there anyway to get back the old "Show unread posts" button?
In case you don't know, you can still access it via Quick links -> Unread posts.
by MiroslavR
29 May 2017, 18:01
Forum: Infrastructure
Topic: 27-28 May: Forum update
Replies: 49
Views: 28580

Re: 27-28 May: Forum update

Another issue is that the "REPLIES", "VIEWS" and "LAST POST" column texts are barely noticeable: search.php?search_id=active_topics
by MiroslavR
18 May 2017, 12:38
Forum: Content Development
Topic: Is there a way to add an ability more than once?
Replies: 2
Views: 2874

Re: Is there a way to add an ability more than once?

Corprus is hard-coded, not scripted. Nothing can be learned from it.
by MiroslavR
27 Apr 2017, 01:47
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 171626

Re: OpenMW 0.42.0

Is this right for #3727? - Interpreter context now properly handles Activate actions in the middle of script execution Script execution would not continue properly when an Activate instruction resulted in a take action. Bug #3822: Custom added creatures are not animated Using forward slashes in an ...