It would be nice to have an option which disables/enables time pause in the inventory menu (it is even in wishlist).
Recently I posted related topic in Off Topic, but I think Feature request/Suggestions is a better place.
Search found 25 matches
- 30 Nov 2017, 11:15
- Forum: Feature Requests and Suggestions
- Topic: Time passing while in some menus
- Replies: 8
- Views: 6056
- 29 Nov 2017, 12:51
- Forum: General Development
- Topic: GUI improvements
- Replies: 19
- Views: 11446
Re: GUI improvements
Maybe it will be useful to have a button to show/hide spells with success chance = 0 (or less some criteria) (especially in combat)?
- 26 Nov 2017, 20:13
- Forum: General Development
- Topic: GUI improvements
- Replies: 19
- Views: 11446
Re: GUI improvements
Maybe keep in filter only magic skills?
And also maybe useful to have asc/desc sorting by spell casting chance. But in this case filter GUI may become too complex....
And also maybe useful to have asc/desc sorting by spell casting chance. But in this case filter GUI may become too complex....
- 25 Nov 2017, 23:28
- Forum: General Development
- Topic: GUI improvements
- Replies: 19
- Views: 11446
Re: GUI improvements
Hi all,
Very nice feature!
I just can add that filtering by Magic School will be useful. Maybe like on/off pictogram switches for each magic school.
Very nice feature!
I just can add that filtering by Magic School will be useful. Maybe like on/off pictogram switches for each magic school.
- 10 Nov 2017, 14:42
- Forum: Feature Requests and Suggestions
- Topic: 360 degree screenshots?
- Replies: 29
- Views: 19157
Re: 360 degree screenshots?
Excellent feature!
VR-Morrowind is coming ...
VR-Morrowind is coming ...
- 07 Nov 2017, 11:34
- Forum: Off Topic
- Topic: OpenMW without time pause in menu
- Replies: 7
- Views: 6921
Re: OpenMW without time pause in menu
Hi all,
Thanks a lot akortunov for help, the code has been fixed and now in main menu time is stopped (but all visual effect are "frozen" which is very beauty ).
Thanks a lot akortunov for help, the code has been fixed and now in main menu time is stopped (but all visual effect are "frozen" which is very beauty ).
- 07 Nov 2017, 09:30
- Forum: Off Topic
- Topic: OpenMW without time pause in menu
- Replies: 7
- Views: 6921
Re: OpenMW without time pause in menu
- 07 Nov 2017, 09:13
- Forum: Off Topic
- Topic: OpenMW without time pause in menu
- Replies: 7
- Views: 6921
Re: OpenMW without time pause in menu
Hi Sslaxx,
Unfortunately main menu is also "live".
Video: https://www.youtube.com/watch?v=JzO3p56McW4
Unfortunately main menu is also "live".
Video: https://www.youtube.com/watch?v=JzO3p56McW4
- 06 Nov 2017, 23:03
- Forum: Off Topic
- Topic: OpenMW without time pause in menu
- Replies: 7
- Views: 6921
OpenMW without time pause in menu
Hi all, Just for fun I have prepared a branch in my OpenMW fork on github which disables pause in menu (inventory and main menu at least). After playing I think this change is for gamers who like hardcore as much as possible. :shock: Now you cannot calmly drink potions or select appreciate spell -- ...
- 05 Nov 2017, 14:59
- Forum: Support
- Topic: Strange NPC behaviour -- crowded on a boat
- Replies: 2
- Views: 1623
Strange NPC behaviour -- crowded on a boat
After compiling OpenMW@master with GCC6+flto NPC in Sadrith Mora crowded together on a boat ... (Usually I use Clang+flto) I have tried to call ResetActors from console but they always walks to the boot again ... Is there a way to reset NPC position in savegame? In other saves everything seems to be...