Search found 25 matches

by thegriglat
30 Nov 2017, 11:15
Forum: Feature Requests and Suggestions
Topic: Time passing while in some menus
Replies: 8
Views: 6056

Time passing while in some menus

It would be nice to have an option which disables/enables time pause in the inventory menu (it is even in wishlist).

Recently I posted related topic in Off Topic, but I think Feature request/Suggestions is a better place.
by thegriglat
29 Nov 2017, 12:51
Forum: General Development
Topic: GUI improvements
Replies: 19
Views: 11446

Re: GUI improvements

Maybe it will be useful to have a button to show/hide spells with success chance = 0 (or less some criteria) (especially in combat)?
by thegriglat
26 Nov 2017, 20:13
Forum: General Development
Topic: GUI improvements
Replies: 19
Views: 11446

Re: GUI improvements

Maybe keep in filter only magic skills?

And also maybe useful to have asc/desc sorting by spell casting chance. But in this case filter GUI may become too complex....
by thegriglat
25 Nov 2017, 23:28
Forum: General Development
Topic: GUI improvements
Replies: 19
Views: 11446

Re: GUI improvements

Hi all,

Very nice feature!
I just can add that filtering by Magic School will be useful. Maybe like on/off pictogram switches for each magic school.
by thegriglat
10 Nov 2017, 14:42
Forum: Feature Requests and Suggestions
Topic: 360 degree screenshots?
Replies: 29
Views: 19157

Re: 360 degree screenshots?

Excellent feature!
VR-Morrowind is coming ... :D
by thegriglat
07 Nov 2017, 11:34
Forum: Off Topic
Topic: OpenMW without time pause in menu
Replies: 7
Views: 6921

Re: OpenMW without time pause in menu

Hi all,

Thanks a lot akortunov for help, the code has been fixed and now in main menu time is stopped (but all visual effect are "frozen" which is very beauty ;) ).
by thegriglat
07 Nov 2017, 09:30
Forum: Off Topic
Topic: OpenMW without time pause in menu
Replies: 7
Views: 6921

Re: OpenMW without time pause in menu

akortunov wrote: 07 Nov 2017, 09:26
thegriglat wrote: 07 Nov 2017, 09:13 Unfortunately main menu is also "live".
Should be easy to fix:
1. Do not touch the "paused" variable in the engine.cpp.
2. Do not touch the renderingmanager.cpp.
3. Remove the "guiActive" variable an use the "paused" instead.
Thanks! I will try!
by thegriglat
07 Nov 2017, 09:13
Forum: Off Topic
Topic: OpenMW without time pause in menu
Replies: 7
Views: 6921

Re: OpenMW without time pause in menu

Hi Sslaxx,

Unfortunately main menu is also "live".

Video: https://www.youtube.com/watch?v=JzO3p56McW4
by thegriglat
06 Nov 2017, 23:03
Forum: Off Topic
Topic: OpenMW without time pause in menu
Replies: 7
Views: 6921

OpenMW without time pause in menu

Hi all, Just for fun I have prepared a branch in my OpenMW fork on github which disables pause in menu (inventory and main menu at least). After playing I think this change is for gamers who like hardcore as much as possible. :shock: Now you cannot calmly drink potions or select appreciate spell -- ...
by thegriglat
05 Nov 2017, 14:59
Forum: Support
Topic: Strange NPC behaviour -- crowded on a boat
Replies: 2
Views: 1623

Strange NPC behaviour -- crowded on a boat

After compiling OpenMW@master with GCC6+flto NPC in Sadrith Mora crowded together on a boat ... (Usually I use Clang+flto) I have tried to call ResetActors from console but they always walks to the boot again ... Is there a way to reset NPC position in savegame? In other saves everything seems to be...