Search found 45 matches
- 28 May 2014, 00:22
- Forum: General
- Topic: Performance question
- Replies: 4
- Views: 3034
Re: Performance question
OGRE 1.10 and 2.0 should also improve performance. 2.0 should be especially dramatic. http://yosoygames.com.ar/wp/2013/12/ogre-animation-2x-3x-performance/ http://yosoygames.com.ar/wp/2013/09/threading-ogre-2-0-benchmark/ http://yosoygames.com.ar/wp/2013/07/ogre-2-0-is-up-to-3x-faster/ http://yosoyg...
- 16 May 2014, 05:14
- Forum: Support
- Topic: Animated Morrowind crashed on load
- Replies: 1
- Views: 1727
Animated Morrowind crashed on load
The Animated Morrowind mod is not working. I'm using the version from the Morrowind Overhaul project. It causes OpenMW to CTD on load, with an error message that says: ESM Error: String table overflow File: (path)\Animated Morrowind.esp Record: SCPT Subrecord: SCVR Offset: 0xa38d I'm running the lat...
- 04 Feb 2014, 20:29
- Forum: General
- Topic: Windows RT port?
- Replies: 2
- Views: 2291
Re: Windows RT port?
WinRT and Windows RT are different things, confusingly. But essentially the version of Windows called Windows RT may go away, but WinRT is what all of MS's new technology is based on under the hood, and there's no plans to change that at all... the only plans involve unifying even more around WinRT ...
- 09 Jan 2014, 22:26
- Forum: Organisation and Planning
- Topic: SourceForge Description
- Replies: 1
- Views: 2267
SourceForge Description
The description on SourceForge has some inaccuracies. OpenMW is an attempt to make a cross platform reimplementation of the game Morrowind using open source tools. It is written in C++ and uses Ogre3d for graphics, OpenAL for audio, MYGUI, OIS, and Bullet for physics. You must own Morrowind to use O...
- 21 Nov 2013, 07:42
- Forum: Feature Requests and Suggestions
- Topic: Clang Modernizer
- Replies: 1
- Views: 2013