Search found 45 matches

by nwah
28 May 2014, 00:22
Forum: General
Topic: Performance question
Replies: 4
Views: 3034

Re: Performance question

OGRE 1.10 and 2.0 should also improve performance. 2.0 should be especially dramatic. http://yosoygames.com.ar/wp/2013/12/ogre-animation-2x-3x-performance/ http://yosoygames.com.ar/wp/2013/09/threading-ogre-2-0-benchmark/ http://yosoygames.com.ar/wp/2013/07/ogre-2-0-is-up-to-3x-faster/ http://yosoyg...
by nwah
16 May 2014, 05:14
Forum: Support
Topic: Animated Morrowind crashed on load
Replies: 1
Views: 1727

Animated Morrowind crashed on load

The Animated Morrowind mod is not working. I'm using the version from the Morrowind Overhaul project. It causes OpenMW to CTD on load, with an error message that says: ESM Error: String table overflow File: (path)\Animated Morrowind.esp Record: SCPT Subrecord: SCVR Offset: 0xa38d I'm running the lat...
by nwah
04 Feb 2014, 20:29
Forum: General
Topic: Windows RT port?
Replies: 2
Views: 2291

Re: Windows RT port?

WinRT and Windows RT are different things, confusingly. But essentially the version of Windows called Windows RT may go away, but WinRT is what all of MS's new technology is based on under the hood, and there's no plans to change that at all... the only plans involve unifying even more around WinRT ...
by nwah
09 Jan 2014, 22:26
Forum: Organisation and Planning
Topic: SourceForge Description
Replies: 1
Views: 2267

SourceForge Description

The description on SourceForge has some inaccuracies. OpenMW is an attempt to make a cross platform reimplementation of the game Morrowind using open source tools. It is written in C++ and uses Ogre3d for graphics, OpenAL for audio, MYGUI, OIS, and Bullet for physics. You must own Morrowind to use O...
by nwah
21 Nov 2013, 07:42
Forum: Feature Requests and Suggestions
Topic: Clang Modernizer
Replies: 1
Views: 2013

Clang Modernizer