Search found 41 matches

by nwah
25 Oct 2016, 07:22
Forum: Support
Topic: Wayland Issues
Replies: 8
Views: 4357

Re: Wayland Issues

According to the Arch wiki, wayland has been enabled by default since 2.0.2 https://wiki.archlinux.org/index.php/wayland#SDL Wayland is explicitly a build dependency https://www.archlinux.org/packages/extra/x86_64/sdl2/ Upstream, it has been enabled by default since 2.0.4 https://www.phoronix.com/sc...
by nwah
24 Oct 2016, 01:04
Forum: Support
Topic: Wayland Issues
Replies: 8
Views: 4357

Wayland Issues

I'm on Arch linux running SDL 2.0.5 with the latest git master code. I ran cmake with -DDESIRED_QT_VERSION=5 and -DOPENGL_ES=true Then I export SDL_VIDEODRIVER=wayland and run OpenMW But it says: "ERROR: Could not initialize SDL! wayland not available" if I don't export SDL_VIDEODRIVER=wayland, whic...
by nwah
27 Aug 2016, 19:19
Forum: General
Topic: [TOOL] openmw mod manager
Replies: 6
Views: 3047

Re: [TOOL] openmw mod manager

Great! Mixing this with mlox mod ordering functionality is essential, and I'm glad to see it mentioned as a goal on the Readme. I would also seek to incorporate as many features from Wrye Mash as possible. Since that is all Python code as well, it should be easier. It has already solved much of this...
by nwah
04 Mar 2016, 03:35
Forum: General Development
Topic: OIS Dependency
Replies: 2
Views: 1815

OIS Dependency

We still have a folder of OIS stuff. Can that remaining portion be replaced with SDL? Less dependencies is better.
by nwah
04 Mar 2016, 03:34
Forum: General Development
Topic: C++11
Replies: 114
Views: 50841

Re: C++11

The newest version of GCC will be defaulting not only to C++11 but C++14.
by nwah
16 Feb 2016, 02:30
Forum: Feature Requests and Suggestions
Topic: Stereoscopic 3D
Replies: 1
Views: 1990

Stereoscopic 3D

Scrawl says that stereo 3D is supported by OSG out of the box, with an environment variable.

https://wiki.openmw.org/index.php?title ... l_Graphics

Could this be added as a setting in the menu?
by nwah
08 Feb 2016, 05:28
Forum: General
Topic: Cell preloading
Replies: 92
Views: 28601

Re: Cell preloading

The mod Rise of the House Telvanni has a realm with many doors that act as portals to key destinations. The preloader might go crazy here. Maybe there should be some sort of upper bound for the amount of preloading.
by nwah
23 Aug 2015, 05:55
Forum: Off Topic
Topic: Windows 10, MUST READ!
Replies: 24
Views: 9791

Re: Windows 10, MUST READ!

I refuse to use this new auto-updating spyware application. I will boldly choose to use their older auto-updating spyware application. #rebel
by nwah
24 May 2015, 03:11
Forum: General Development
Topic: OSG port roadmap and design plans
Replies: 76
Views: 42392

Re: OSG port roadmap and design plans

Everything loads so quickly, it is shocking. Scrawl, you deserve more donations for this. So impressed.
by nwah
24 May 2015, 03:10
Forum: General Development
Topic: OSG port roadmap and design plans
Replies: 76
Views: 42392

Re: OSG port roadmap and design plans

I'm hoping there'll be a playable beta in 2-3 weeks or so :) But this is software development, so it always takes twice as long as you expect it to. So... can't wait until the beginning of July! ;) I don't know about that. A couple minutes ago, scrawl got activation working for containers, NPCs, an...