Search found 68 matches
- 21 Sep 2014, 02:04
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024253
Re: OpenMW Nightly builds
In my case it seems that the file gpu2doperation.material can't be found. The problem is persistent on both the old 64bit build and the new 32bit build that Ace just posted. Edit: Strangely enough OpenCS seems to work flawlessly. Edit2: Sorry, it seems my problem is unrelated to the builds, but rath...
- 14 Sep 2014, 02:56
- Forum: Off Topic
- Topic: Importing/exporting heightmap
- Replies: 10
- Views: 8977
Re: Importing/exporting heightmap
Wow, and here comes Lightwave himself, that is awesome. With the integration of TESAnnwyn, opencs really will be starting to come together as an integral part in mw modding. I'm looking forward to seeing your implementation Psi, and also any sort of cooperation with Lightwave, and the members of the...
- 07 Sep 2014, 19:59
- Forum: General
- Topic: Playthrough observations
- Replies: 48
- Views: 24873
Re: Playthrough observations
I'm not sure if saving animation state is a good idea in general. When you leave a cell and come back after days (or months) of game-time, you wouldn't expect the actor to be in the exact pose as when you left. I honestly can't tell how that would be an issue, unless something is done to change the...
- 07 Sep 2014, 01:16
- Forum: Off Topic
- Topic: Importing/exporting heightmap
- Replies: 10
- Views: 8977
Re: Importing/exporting heightmap
I'm glad to hear that it's being worked on, I look forward to being able to make more use of opencs.
- 06 Sep 2014, 05:55
- Forum: Off Topic
- Topic: Importing/exporting heightmap
- Replies: 10
- Views: 8977
Importing/exporting heightmap
1. Is there any other way to export the heightmap than using Annwyn?
2. Is there any way to get heightmaps working in opencs? Preferably as loose files.
2. Is there any way to get heightmaps working in opencs? Preferably as loose files.
Re: On fonts
Click on the white box beneath the xml to view the png.
Also I would recommend resizing the image before giving tracing a shot, I made a nice little workaround through vector conversion to make the edges more visible if you are interested.
I never quite realized how tiny the fonts are until now.
Also I would recommend resizing the image before giving tracing a shot, I made a nice little workaround through vector conversion to make the edges more visible if you are interested.
I never quite realized how tiny the fonts are until now.
- 29 Jul 2014, 14:24
- Forum: Feature Requests and Suggestions
- Topic: Multiple file paths
- Replies: 5
- Views: 3448
Re: Multiple file paths
Whilst it saddens me to hear that you wont be making this available to the end user i'm glad to hear of the existance of the feature, and that you will eventually be working on an alternative solution. Thanks to both of you for taking the time to reply to me and letting me know of the existance of t...
- 29 Jul 2014, 01:10
- Forum: Feature Requests and Suggestions
- Topic: Multiple file paths
- Replies: 5
- Views: 3448
Multiple file paths
I would like to see the openmw launcher be able to handle multiple installations of morrowind, or rather to have multiple data folders, making it possible to switch between them on the fly. The possibility to enable/disable mods and expansions as in the original game is already great, but the proble...