Search found 74 matches
- 28 Feb 2021, 03:04
- Forum: Content Development
- Topic: Changing the players size
- Replies: 5
- Views: 5328
Re: Changing the players size
Yes, the scale option is corrected to half size or double size in the CS. HOWEVER, scripts can break this limit: https://en.uesp.net/morrow/editor/mw_cscommands.shtml#setscale ST PS, have fun Right, I was changing player size with a script, but the maze I needed wouldn't work like that, however I m...
- 25 Feb 2021, 07:23
- Forum: Content Development
- Topic: Edit individual container inventory without affecting others?
- Replies: 1
- Views: 3740
Edit individual container inventory without affecting others?
So, I'm still hard at work on my mod, and the time has come to add crates, chests, etc, to the scene. I, of course, want to add items to them. Now, I know you can edit the records to change the inventory, but that will affect every single instance of said record. So if I put in 10 crates that are al...
- 24 Feb 2021, 21:30
- Forum: Content Development
- Topic: Changing the players size
- Replies: 5
- Views: 5328
Re: Changing the players size
I'll have to figure something else out then, thank you for taking the time to answer.AnyOldName3 wrote: ↑24 Feb 2021, 13:57 The vanilla engine clamps the scale to a range and some mods break if we don't do that (presumably because they put in smaller and smaller numbers to see if eventually things would start shrinking again.
- 24 Feb 2021, 09:49
- Forum: Content Development
- Topic: Changing the players size
- Replies: 5
- Views: 5328
Re: Changing the players size
Update to this, so it seems I can't change the scale of things in the CS to 0.1, as they will automatically just go to 0.5 when the game is loaded. Is there anything that can be done about this? A Workaround perhaps? Basically, I need the player to become really really small and go through an area t...
- 24 Feb 2021, 00:47
- Forum: Content Development
- Topic: Changing the players size
- Replies: 5
- Views: 5328
Changing the players size
So, I've messed around with changing my size in game, and noticed that, unlike vanilla, it allows me to fit into spaces I normally couldn't. That opens up possibilities. One question I have is, how would I make the change in size work well? What I mean is, when I change size, I can still jump the sa...
- 24 Feb 2021, 00:41
- Forum: Off Topic
- Topic: Just wanted to thank you for the CS
- Replies: 0
- Views: 5517
Just wanted to thank you for the CS
I've been using the Construction Set for OpenMW and it's simply amazing. Working on interiors is simple, fast, and way easier than the original CS. I've modded before, and this is easier, and has more potential. I'm loving it, even though it's not done yet, it's still a breeze. Being able to hop in ...
- 16 Feb 2021, 23:55
- Forum: Content Development
- Topic: Quick Scripting Question
- Replies: 7
- Views: 7135
Re: Quick Scripting Question
Out of curiosity, why wouldn't you remove the item from the player inventory? I'm wanting to make sure after it saves them it's gone for good. So far the code seems to work as it should, but I want to know if there's a reason it should be left in their inventory. It's not a consumable that you have...
- 05 Feb 2021, 23:46
- Forum: Content Development
- Topic: Quick Scripting Question
- Replies: 7
- Views: 7135
Re: Quick Scripting Question
Out of curiosity, why wouldn't you remove the item from the player inventory? I'm wanting to make sure after it saves them it's gone for good. So far the code seems to work as it should, but I want to know if there's a reason it should be left in their inventory. It's not a consumable that you have ...
- 31 Jan 2021, 20:52
- Forum: Content Development
- Topic: Quick Scripting Question
- Replies: 7
- Views: 7135
Re: Quick Scripting Question
As fate would have it, I don't need to add the potion to inventory update: Begin test Short onetime Short checkInventory set checkInventory to (player->GetItemCount, ResStoneTest) if (player->GetItemCount, ResStoneTest >= 1) if Player->gethealth == 0 if (onetime == 0) Player->Resurrect Player->remov...
- 31 Jan 2021, 20:35
- Forum: Content Development
- Topic: Quick Scripting Question
- Replies: 7
- Views: 7135
Re: Quick Scripting Question
2. What you did will simply teach the player the spell. If you want the effect applied to the player you can force the player to drink a potion: So will I also need to quickly add the potion to the inventory? Then equip it? Or will the act of equipping just work? 3. A while loop will just freeze yo...