Nope, crysthala apparently created a new article on MediaWiki's wiki instead of our wiki, and they removed it.Zini wrote:Odd. Database issue maybe? @lgro?
Search found 144 matches
- 05 Aug 2014, 12:28
- Forum: Organisation and Planning
- Topic: OpenCS manual
- Replies: 85
- Views: 44003
Re: OpenCS manual
- 02 Aug 2014, 20:02
- Forum: Support
- Topic: Shadow Crashes - Need Testers
- Replies: 4
- Views: 2552
Re: Shadow Crashes - Need Testers
The reason I chose the forums over the issue tracker is because this may not be related to OpenMW itself. I've already discussed the crash with scrawl on IRC and he can't reproduce it on his machine.
- 02 Aug 2014, 16:31
- Forum: Support
- Topic: Shadow Crashes - Need Testers
- Replies: 4
- Views: 2552
Shadow Crashes - Need Testers
Hi, I've been having odd crashes (specifically Ogre asserts) recently with shadows enabled. I'm running a custom build of OpenMW on Debian Jessie, though I can reproduce it as well with OpenMW 0.31 from the experimental repo. The problem shouldn't be related to my graphics driver, as the crash is no...
- 25 Jul 2014, 17:32
- Forum: General Development
- Topic: Scripting - Once Again
- Replies: 49
- Views: 48463
Re: Scripting - Once Again
To me it seems all arguments have a default value, in case something strange happens to be in their place. player->positioncell "a", "b", "c", "d", 0 results in x=0, y=0, z=906.00 (presumably adjusted so you end up standing on terrain), zrot=0, and the last ar...
- 25 Jul 2014, 16:41
- Forum: General Development
- Topic: Scripting - Once Again
- Replies: 49
- Views: 48463
Re: Scripting - Once Again
ConolySeler is used by NPC Seler Favelnim. This PositionCell call appears to be equivalent to positioncell 4480.000 3968.000 15820.000 0 (the cell name at the start is ignored). Are you sure? I've executed "player->PositionCell "Raven Rock, Bar" 4480.000 3968.000 15820.000 0" an...
- 11 Jul 2014, 16:51
- Forum: General
- Topic: Question about Branches
- Replies: 8
- Views: 3026
Question about Branches
This may be a stupid question, but I've been wondering. Why are there some bug fixes in the openmw-31 branch that are not included in master? Is it going to be merged into master after 0.31 release or what?
- 05 Apr 2014, 11:47
- Forum: General
- Topic: OpenMW nominated on Linux Game Awards
- Replies: 4
- Views: 2817
Re: OpenMW nominated on Linux Game Awards
Voted. Good luck!
- 13 Feb 2014, 16:02
- Forum: General
- Topic: Brokem Scripts
- Replies: 39
- Views: 15160
Re: Brokem Scripts
Sorry, I wasn't clear enough. You can use disable as a variable name. Scrawl is right.Zini wrote: I added disable as an alias for getDisabled.
- 13 Feb 2014, 15:16
- Forum: General
- Topic: Brokem Scripts
- Replies: 39
- Views: 15160
Re: Brokem Scripts
Oh, so OpenMW cannot run the official bytecodes then? Anyway, seems like this simple script actually works and the object it is attached to is disabled upon activation:
Code: Select all
Short disable
if (disable == 1)
disable
endif
if ( OnActivate == 1 )
set disable to 1
endif
- 13 Feb 2014, 14:07
- Forum: General
- Topic: Brokem Scripts
- Replies: 39
- Views: 15160
Re: Brokem Scripts
Oh, right, didn't notice that. However, the condition after else seems to be ignored altogether, as if there was a regular else . Tested on my own script as well. Also, forgive my ignorance, as I have just recently discovered OpenMW and don't know much about how Morrowind works internally, but would...