Search found 243 matches
- 07 Nov 2017, 21:20
- Forum: Editor Development
- Topic: Transparent Object Markers
- Replies: 39
- Views: 45815
Re: Transparent Object Markers
They seem overly chunky for small objects. I can imagine it would still make placing small items in precise positions harder. The chunkiness is the result of needing to be able to click on them while far away. I don't quite follow how it would make precise positioning difficult though since you can...
- 07 Nov 2017, 18:49
- Forum: Editor Development
- Topic: Transparent Object Markers
- Replies: 39
- Views: 45815
Transparent Object Markers
In the editor, the markers used to move, scale, and rotate objects can obscure smaller objects. A month or so ago, Scrawl suggested making them transparent. I have created some screenshots of what this looks like, and was hoping to get some feedback from the community on whether this solution will w...
- 13 Oct 2017, 16:04
- Forum: Join the team
- Topic: Application: lukago
- Replies: 3
- Views: 3515
Re: Application: lukago
Another Arch user!
- 11 Oct 2017, 17:55
- Forum: General Development
- Topic: Custom OSG binaries with Visual Studio made bad things happen
- Replies: 2
- Views: 2320
Re: Custom OSG binaries with Visual Studio made bad things happen
Lets split up that abomination! Error LNK2019 unresolved external symbol "__declspec(dllimport) public: void __cdecl std::basic_ofstream<char,struct std::char_traits<char> >::open(wchar_t const *,int,int)" (__imp_?open@?$basic_ofstream@DU?$char_traits@D@std@@@std@@QEAAXPEB_WHH@Z) reference...
- 04 Oct 2017, 18:28
- Forum: Support
- Topic: Command Prompt Fails
- Replies: 7
- Views: 4753
Re: Command Prompt Fails
I'm not entirely certain I understand what you mean when you say the command prompt fails. Do you mean that the openmw program closes immediately after those lines are displayed? If so, do you have Morrowind installed, and have you ran and correctly configured the setup wizard?
- 03 Oct 2017, 19:05
- Forum: Editor Development
- Topic: To nickname or not to nickname? A tale of two choices.
- Replies: 2
- Views: 8185
Re: To nickname or not to nickname? A tale of two choices.
The So it's never actually used for anything in vanilla files, but often contains a friendly name for the record? In the Morrowind data files, it sometimes has the same value as the texture. At other times, it is has the file extension removed. In certain instances, truncated names are extended. In ...
- 03 Oct 2017, 15:36
- Forum: Editor Development
- Topic: To nickname or not to nickname? A tale of two choices.
- Replies: 2
- Views: 8185
To nickname or not to nickname? A tale of two choices.
While the Land Texture and Land tables were under development, an unused field was discovered! After tilling the ground a while, thinking of what to name it, it was discovered the field seemingly served no purpose. This field belongs to the great Land Texture, which is already the proud owner of a t...
- 20 Sep 2017, 04:58
- Forum: Editor Development
- Topic: Did region colors get broken?
- Replies: 2
- Views: 6717
Re: Did region colors get broken?
I'd guess that it has to do with the changes made in this pull request. The column still expects the returned value to be a QColor instead of an int. I don't have the time to fix and test this at the moment, but perhaps someone else can.
- 18 Sep 2017, 19:23
- Forum: Content Development
- Topic: edit/rename object id
- Replies: 2
- Views: 2873
Re: edit/rename object id
Does cloning and deleting the old one work?
- 18 Sep 2017, 19:20
- Forum: Off Topic
- Topic: Dirty plugins
- Replies: 2
- Views: 2394
Re: Dirty plugins
It is possible that extra data is getting saved. I recently compared what the original cs and openmw-cs saved for Dialogue Infos, and I remember thinking that the CS saved a bit more data. I didn't examine it in depth though. Unless someone finds an issue with it, I don't see any reason to change it...