Ah, more scandinavian people
Welcome.
Search found 887 matches
- 30 Mar 2012, 23:48
- Forum: Off Topic
- Topic: A small introduction of myself
- Replies: 8
- Views: 4142
- 30 Mar 2012, 14:48
- Forum: General Development
- Topic: Sound Improvements
- Replies: 27
- Views: 10876
Re: Sound Improvements
And it's impossible to use ffmpeg with visual studio. Not completely, you have to use prebuilt binaries as ffmpeg doesn't compile under visual studio. You also need to fiddle a bit with the headers as they try to include cygwin headers and use functions from those. My OpenMW 0.14.0 builds will come...
- 30 Mar 2012, 05:16
- Forum: Support
- Topic: Ogre 1.8 windows
- Replies: 9
- Views: 5719
Re: Ogre 1.8 windows
The error you're getting seems to be from the pre-built ogre dependencies, are you sure you downloaded the packages correctly? Otherwise you could just download and build the dependencies yourself, at the very least boost, directx, and freeimage.
- 29 Mar 2012, 22:37
- Forum: General Development
- Topic: Physics improvement
- Replies: 272
- Views: 85994
Re: Physics improvement
Perhaps adding some more friction would help with the sliding?
- 29 Mar 2012, 00:51
- Forum: General Development
- Topic: OGRE 1.8
- Replies: 38
- Views: 21330
Re: OGRE 1.8
I suppose this shouldn't happen? http://ace.haxalot.com/pictures/random/zscreen/BProgrammingProjectsOpenMWBuildDebugopenmw.exe-2012-03-29_00.48.31.png Update: Seems to happen on line 157 in bsa_archive.cpp folder is "Sound/Fx/envrn" m[212] is "Sound\Fx\envrn" current becomes an e...
- 28 Mar 2012, 23:55
- Forum: General Development
- Topic: OGRE 1.8
- Replies: 38
- Views: 21330
Re: OGRE 1.8
I'm sort of impressed, it builds without a single error on windows now. It's not often the master branch just does this without any changes :) Now to dig out my morrowind disc so I can have a cleaner testing environment, the high-quality night-sky mod I have crashes at night with the new sky renderer
- 27 Mar 2012, 19:50
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81515
- 27 Mar 2012, 19:23
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81515
Re: OpenMW 0.13.0
A new windows 32-bit build should be up real soon, sorry about the wait, I forgot to switch back to Audiere from playing with the next branch. I don't know how such a thing managed to not occur in the 64-bit version, the version I do most of my own testing on, after having built them both at the sam...
- 27 Mar 2012, 01:23
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81515
Re: OpenMW 0.13.0
That would indeed be a false positive, I wonder if it's because the link goes to an .exe
- 27 Mar 2012, 00:09
- Forum: Off Topic
- Topic: Flash Interface
- Replies: 8
- Views: 5024
Re: Flash Interface
To be fair, they don't use normal flash but rather scaleform to run the UI.
Scaleform is also used by Unreal Engine 3 and any derived games. (Mass Effect for example)
Even the Source engine is starting to use scaleform (DotA 2 has it)
Scaleform is also used by Unreal Engine 3 and any derived games. (Mass Effect for example)
Even the Source engine is starting to use scaleform (DotA 2 has it)