Search found 448 matches

by silentthief
09 Nov 2020, 05:58
Forum: Feature Requests and Suggestions
Topic: Keybinds for view distance changing
Replies: 3
Views: 3530

Re: Keybinds for view distance changing

Hello, Figured I'd reply. This is not a bad idea, and I for one want several different camera views, but I think that this feature request has gotten the after the 1.0 release status. Meaning many things will be dehardcoded, and most of the enhancement or alterations from how vanilla MW runs will be...
by silentthief
19 Oct 2020, 02:24
Forum: General Modding
Topic: Weapons not hitting (Solved: caused by boots of blinding speed)
Replies: 4
Views: 4347

Re: Weapons not hitting

I know my initial iron dagger worked (I had to kill some creatures with it) and then a couple hours later, I couldn't hit anything. I have full fatigue bar, etc, long blade skill is 30. Small creatures, people, cliff racers, can't hit any of 'em. I'm using the GotY edition, official plugins, and Pa...
by silentthief
19 Oct 2020, 02:13
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 111630

Re: Lua scripting in OpenMW

My favourite example is a mod that uses an external speech synthesis tool (let's image in a couple of year it has very good quality) to voice all dialogues in the game. I am crossing fingers and hoping that this kind of thing will be doable: Talky Morrowind (More here https://www.youtube.com/watch?...
by silentthief
02 Oct 2020, 22:15
Forum: Feature Requests and Suggestions
Topic: (De)zoom on world map
Replies: 4
Views: 3821

Re: (De)zoom on world map

Hi, I'm working on the feature which allow the user to zoom on the global/local map (see the MR: https://gitlab.com/OpenMW/openmw/-/merge_requests/275). When the user dezoom on the global map, there is potentially lots of visited locations drawn to the map, so in the current MR, I 'fixed' this by n...
by silentthief
09 Sep 2020, 13:04
Forum: Support
Topic: Problems with the flathub version of OpenMW
Replies: 3
Views: 2184

Re: Problems with the flathub version of OpenMW

Well, I am not sure. I did not see anything from the openmw log that gives me any clues, and ffmpeg version seems fine. I also have the non-Flatpak version of OpenMW installed and none of these problems are observed on there, so this is a Flatpak problem. That would be my guess, but I am stumped on ...
by silentthief
01 Sep 2020, 23:30
Forum: Support
Topic: Problems with the flathub version of OpenMW
Replies: 3
Views: 2184

Re: Problems with the flathub version of OpenMW

I know linux well enough that I try to help troubleshoot. I am assuming this is an ffmpeg thing, but I think that the openmw log would tell you for sure. Can you open a terminal and type in this command: ffmpeg -version ST the linux user PS - Also, can you reply with the openmw log? If the ffmpeg ve...
by silentthief
29 Jul 2020, 23:32
Forum: General Modding
Topic: Nub to modding OpenMW- making custom textures work.
Replies: 3
Views: 3537

Re: Nub to modding OpenMW- making custom textures work.

Can you give us more information? Such as what OS (windows, linux, mac) and version of OS you use? Can you provide the openmw logs?

ST
by silentthief
09 Jul 2020, 21:21
Forum: Support
Topic: [Resolved] Can't find Alveleg for Fighter's Guild quest due to mod
Replies: 2
Views: 2160

Re: Can't find Alveleg for Fighter's Guild quest due to mod

The quest may not advance until you talk to the head of the fighters guild. If that doesn't work, you may have to advance the quest via console.

ST
PS - more info found here -> https://en.uesp.net/wiki/Morrowind:Telvanni_Agents
by silentthief
04 Jul 2020, 17:29
Forum: Content Development
Topic: tes3cmd improved
Replies: 5
Views: 6813

Re: tes3cmd improved

tes3cmd is an awesome utility for Morrowind. It was how I was able to search through all the trapped containers/doors when I was trying to make the thief and trap expansion mod (still incomplete/unpublished). It works VERY well for Morrowind, and would be a nice addition if it includes openmw files ...
by silentthief
30 Jun 2020, 19:37
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87139

Re: OpenGEX as .Nif alternative for OpenMW

Calmly reading this: Some related work here: generic osgAnimation support https://gitlab.com/OpenMW/openmw/-/merge_requests/252 osg dae-plugin fix with naming of bones and skeleton https://github.com/unelsson/OpenSceneGraph/tree/nameboneandskeleton Still calm. Does this mean we may be looking at a *...