Search found 101 matches

by DocClox
09 Jul 2015, 10:46
Forum: General
Topic: Daggerfall on OpenMW?
Replies: 31
Views: 17891

Re: Daggerfall on OpenMW?

lysol wrote: Sorry, but drawing a picture isn't the same as making a new game.
Fair enough. What did I say that sounded like I disagreed with that statement?
by DocClox
09 Jul 2015, 08:51
Forum: General
Topic: Daggerfall on OpenMW?
Replies: 31
Views: 17891

Re: Daggerfall on OpenMW?

They object when you copy assets from one game to another, certainly. There's no problem if you recreate those assets from scratch. Otherwise they would have been able to shut down Morroblivion (which they would have very much liked to have done, I believe). They certainly tried. You're not even al...
by DocClox
08 Jul 2015, 09:14
Forum: General
Topic: Daggerfall on OpenMW?
Replies: 31
Views: 17891

Re: Daggerfall on OpenMW?

... and most importantly, Bethesda has taken a firm "No" stance on that. It's one thing to create an engine that can utilize existing assets and game data, but another to recreate/copy those assets and game data for a different engine. They object when you copy assets from one game to ano...
by DocClox
04 Jul 2015, 09:09
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186260

Re: OpenMW 0.37.0 (?)

psi29a wrote: Can we drop this conversation now?
Well, since you asked so nicely, sure.
by DocClox
02 Jul 2015, 09:49
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186260

Re: OpenMW 0.37.0 (?)

We have to stay realist : openMW is great/awesome... but it's still not as functionnable as Morrowind and that why it's still not yet 1.0. And for the average player it's the only thing that count. 0.37 0.40 or 0.9 it's still 0.X, it's still not 1.X, for communication purpose it makes no difference...
by DocClox
30 Jun 2015, 13:43
Forum: General
Topic: Forget Skywind instead OpenSky
Replies: 4
Views: 4505

Re: Forget Skywind instead OpenSky

Just for a moment there, I thought you were announcing that as a project.

Damn. I got all excited.
by DocClox
26 Jun 2015, 08:53
Forum: Off Topic
Topic: Where can I learn about implementing seamless terrain?
Replies: 3
Views: 2328

Re: Where can I learn about implementing seamless terrain?

Also, check the Ogre wiki. It's 10 years or so since I looked at doing this seriously but I remember there was a wiki page on the subject of seamless terrain.
by DocClox
21 Jun 2015, 08:11
Forum: General
Topic: Misplaced wildlife
Replies: 17
Views: 9012

Re: Misplaced wildlife

I uh, I just encountered a slaughterfish. In the basement of the Argonian Mission at Ebonheart. I'm not sure if this is the same bug that's just been fixed (I'm not running a nightly build so it could be) or if the mission basement is supposed to be flooded and the water is missing. I'll try and loa...
by DocClox
20 Jun 2015, 08:50
Forum: General
Topic: Pssible issue with stealth & theft
Replies: 7
Views: 5081

Pssible issue with stealth & theft

I've been trying the Not A Necromancer quest in Balmora Mages' Guild. Basically you pick the lock on Sharn gra-Muzgob's chest and steal a certain book and then talk to her. She'll admit to actually being a necromancer and teach you a spell in exchange for your silence Anyway, I can get into stealth ...
by DocClox
17 Jun 2015, 15:38
Forum: General
Topic: Tool: Better Install Order
Replies: 10
Views: 6218

Re: Tool: Better Install Order

Well, the config file can define multiple data folders in order of priority. If two folders both have a file called "Textures/Foo/Bar.tga" then the one in the higher priority folder wins. And that remains true even if you re-install the lower priority mod. Or another one that also redefine...