I know latex and i'm willing to help but i've never written any manual neither used the openCS more that for really minor thing.
How can i help?
Search found 186 matches
- 19 May 2015, 01:01
- Forum: Editor Development
- Topic: Manual & Icons
- Replies: 113
- Views: 86111
- 13 May 2015, 02:51
- Forum: General Development
- Topic: Bugs with no target version
- Replies: 1
- Views: 1727
Bugs with no target version
Exploring the bugs page of OpenMW, i noticed that 154 open bugs have no target version. Wouldn't be a good idea to assigned them to a version so they will be more visible? I think some of them are resolved because they have been not been checked from a long time. Is it worth our time to check them o...
- 07 May 2015, 12:40
- Forum: General
- Topic: contribute information to wiki/mod status
- Replies: 22
- Views: 9246
Re: contribute information to wiki/mod status
Juste reate an account on the wiki (no need for validation of any kind)
And then modify the wiki page
And then modify the wiki page
- 27 Apr 2015, 13:40
- Forum: Feature Requests and Suggestions
- Topic: Reworking Percent-Based Spell Effects
- Replies: 10
- Views: 5431
Re: Reworking Percent-Based Spell Effects
Example: 50% resist + 60% => 80% resist (just 40%*50%=20% of the effect is applied) vs 110% But when you first have the 60% resist, and then add the 50%, you get: 60% + (50% of 60) = 90%. Same with... 50% absorb + 25% absorb => 62,5% (0.5*0.75=0.375) absorb vs 75%. If you first have the 25% absorb ...
- 27 Apr 2015, 06:51
- Forum: Feature Requests and Suggestions
- Topic: Reworking Percent-Based Spell Effects
- Replies: 10
- Views: 5431
Re: Reworking Percent-Based Spell Effects
Maybe a possibility is to make effect from different spell to multiply instead of add. Exemple : 50% resist + 60% => 80% resist (just 40%*50%=20% of the effect is applied) vs 110% 50% absorb + 25% absorb => 62,5% (0.5*0.75=0.375) absorb vs 75% In that way it is still possible to achieve a 100% resis...
- 31 Mar 2015, 06:31
- Forum: General
- Topic: Playing the entire game?
- Replies: 17
- Views: 10617
Re: Playing the entire game?
Bloodmoon it very playable, or at least the most of it.
The only thing i haven't done is the last quest : Hircine hunt, but i don't see anything in this quest that might be a problem
All the east empire company and all the misc quest are working correctly
The only thing i haven't done is the last quest : Hircine hunt, but i don't see anything in this quest that might be a problem
All the east empire company and all the misc quest are working correctly
- 31 Mar 2015, 06:29
- Forum: General Development
- Topic: Pinning windows
- Replies: 13
- Views: 6312
Re: Pinning windows
The Map, Attributes, Inventory and Spells windows can already be pinned. The problem is that when pinned, the Inventory and Spells windows are not updated. (The Map window IS updated, and I don't know what the Attributes window does.) For the spells window, the simple fix of simply updating the spe...
- 30 Mar 2015, 08:27
- Forum: General Development
- Topic: Pinning windows
- Replies: 13
- Views: 6312
Re: Pinning windows
On large screens it is interesting to pin windows to have access to more informations : - the map : large view around , wolrd view of the map when you are for exemple going by foot from one twon to another - the inventory : to see how much consummable you have (scrolls, lockpicks, potions...) - the ...
- 25 Mar 2015, 13:36
- Forum: Feature Requests and Suggestions
- Topic: Scroll Wheel and Toggle Sneak
- Replies: 9
- Views: 8392
Re: Scroll Wheel and Toggle Sneak
Toogle sneak is already available on OpenMW since a while.
You juste have to set the "toggle sneak" value to true in the setting.cfg file
You juste have to set the "toggle sneak" value to true in the setting.cfg file
- 09 Feb 2015, 11:05
- Forum: Organisation and Planning
- Topic: OpenMW 0.35.0
- Replies: 82
- Views: 53154
Re: OpenMW 0.35.0
The option is written in the setting.cfg file.
I didn't try to modify it, but it is here and can be modify
I didn't try to modify it, but it is here and can be modify