Search found 243 matches

by kuyondo
21 Dec 2017, 00:17
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 44867

Re: Undo the alleged MCP "fix" for Absorb spell reflection

that solves it, your explanation is logical and straight. some people may feel a need to 'fix' it because its 'overpowered', or because they felt it just doesnt work right(personal preference), but that should not be the case for openmw. its not a bug too.. it doesnt cause any problems for the game....
by kuyondo
19 Dec 2017, 09:12
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 44867

Re: Undo the alleged MCP "fix" for Absorb spell reflection

i somehow agree that openmw should not be balancing things now, but rather fixing bugs only. recently , theres a pr that fixes duration and strength of eaten ingredient effects to match vanilla, but it was already 'balanced' (effects from eaten ingredients has fixed duration and magnitude), by doing...
by kuyondo
19 Dec 2017, 00:30
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 44867

Re: Undo the alleged MCP "fix" for Absorb spell reflection

the fix is fine. and i have no objections to it. just pointing out the difference between the vanilla engine and openmw, which emphasizes emulating vanilla behavior..
by kuyondo
18 Dec 2017, 15:52
Forum: General Modding
Topic: Sixth House Mod
Replies: 19
Views: 16991

Re: Sixth House Mod

i have lost the file and couldnt make a fix for the time.. seldalore, do you still have it?
by kuyondo
18 Dec 2017, 15:12
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 44867

Re: Undo the alleged MCP "fix" for Absorb spell reflection

the absorb health issue has been addressed in the bugtracker.. and it was rejected. the devs prefer the 'fixed' behavior.
by kuyondo
12 Dec 2017, 20:00
Forum: General
Topic: Two bug reports on reddit
Replies: 21
Views: 15779

Re: Two bug reports on reddit

i prefer openmw implemetation. the maximum health you can increase per lvlup is capped at 10. and also it uses base attribute not fortified one. however, i also believe birthsign passive ability should be considered an added bonus, not fortified. so lady birthsign should have an effect on health eve...
by kuyondo
06 Dec 2017, 19:57
Forum: General Development
Topic: Should water refractions be scaled?
Replies: 10
Views: 8119

Re: Should water refractions be scaled?

this is logical. I think we can also make an option to scale it. maybe in the .cfg file.
by kuyondo
05 Dec 2017, 18:54
Forum: General Modding
Topic: Glow Mapping
Replies: 3
Views: 3182

Re: Glow Mapping

SchvanysEpitome wrote: 05 Dec 2017, 18:39 Is glow mapping possible?
i think it is.
by kuyondo
21 Nov 2017, 02:41
Forum: General
Topic: blight cloud causing fps drop and slowdown?
Replies: 0
Views: 1750

blight cloud causing fps drop and slowdown?

In OpenMW, when facing a blight cloud fully, I experienced significant slowdown and reduced fps. But in Morrowind, there is no slowdown at all. Does anybody know why is this happening? You can test by going to pelagiad fort, placeatpc "blight cloud" 1 1 1. Or just go to dagoth ur. And is i...
by kuyondo
16 Nov 2017, 05:45
Forum: General
Topic: tweaking some lines openmw.cfg has no effect?
Replies: 4
Views: 2661

Re: tweaking some lines openmw.cfg has no effect?

Oh I see. I think, related to this maybe->https://bugs.openmw.org/issues/3404