Search found 243 matches
- 21 Dec 2017, 00:17
- Forum: Feature Requests and Suggestions
- Topic: Undo the alleged MCP "fix" for Absorb spell reflection
- Replies: 63
- Views: 44867
Re: Undo the alleged MCP "fix" for Absorb spell reflection
that solves it, your explanation is logical and straight. some people may feel a need to 'fix' it because its 'overpowered', or because they felt it just doesnt work right(personal preference), but that should not be the case for openmw. its not a bug too.. it doesnt cause any problems for the game....
- 19 Dec 2017, 09:12
- Forum: Feature Requests and Suggestions
- Topic: Undo the alleged MCP "fix" for Absorb spell reflection
- Replies: 63
- Views: 44867
Re: Undo the alleged MCP "fix" for Absorb spell reflection
i somehow agree that openmw should not be balancing things now, but rather fixing bugs only. recently , theres a pr that fixes duration and strength of eaten ingredient effects to match vanilla, but it was already 'balanced' (effects from eaten ingredients has fixed duration and magnitude), by doing...
- 19 Dec 2017, 00:30
- Forum: Feature Requests and Suggestions
- Topic: Undo the alleged MCP "fix" for Absorb spell reflection
- Replies: 63
- Views: 44867
Re: Undo the alleged MCP "fix" for Absorb spell reflection
the fix is fine. and i have no objections to it. just pointing out the difference between the vanilla engine and openmw, which emphasizes emulating vanilla behavior..
- 18 Dec 2017, 15:52
- Forum: General Modding
- Topic: Sixth House Mod
- Replies: 19
- Views: 16991
Re: Sixth House Mod
i have lost the file and couldnt make a fix for the time.. seldalore, do you still have it?
- 18 Dec 2017, 15:12
- Forum: Feature Requests and Suggestions
- Topic: Undo the alleged MCP "fix" for Absorb spell reflection
- Replies: 63
- Views: 44867
Re: Undo the alleged MCP "fix" for Absorb spell reflection
the absorb health issue has been addressed in the bugtracker.. and it was rejected. the devs prefer the 'fixed' behavior.
- 12 Dec 2017, 20:00
- Forum: General
- Topic: Two bug reports on reddit
- Replies: 21
- Views: 15779
Re: Two bug reports on reddit
i prefer openmw implemetation. the maximum health you can increase per lvlup is capped at 10. and also it uses base attribute not fortified one. however, i also believe birthsign passive ability should be considered an added bonus, not fortified. so lady birthsign should have an effect on health eve...
- 06 Dec 2017, 19:57
- Forum: General Development
- Topic: Should water refractions be scaled?
- Replies: 10
- Views: 8119
Re: Should water refractions be scaled?
this is logical. I think we can also make an option to scale it. maybe in the .cfg file.
- 05 Dec 2017, 18:54
- Forum: General Modding
- Topic: Glow Mapping
- Replies: 3
- Views: 3182
Re: Glow Mapping
i think it is.
- 21 Nov 2017, 02:41
- Forum: General
- Topic: blight cloud causing fps drop and slowdown?
- Replies: 0
- Views: 1750
blight cloud causing fps drop and slowdown?
In OpenMW, when facing a blight cloud fully, I experienced significant slowdown and reduced fps. But in Morrowind, there is no slowdown at all. Does anybody know why is this happening? You can test by going to pelagiad fort, placeatpc "blight cloud" 1 1 1. Or just go to dagoth ur. And is i...
- 16 Nov 2017, 05:45
- Forum: General
- Topic: tweaking some lines openmw.cfg has no effect?
- Replies: 4
- Views: 2661
Re: tweaking some lines openmw.cfg has no effect?
Oh I see. I think, related to this maybe->https://bugs.openmw.org/issues/3404