Search found 49 matches

by crassell
29 Aug 2017, 01:41
Forum: Join the team
Topic: Application: crassell
Replies: 20
Views: 15986

Re: Application: crassell

Although we aren't involved with using ogre any longer, it is informative to see them having the same debate and weighing in on OpenGEX and glTF2.0: http://www.ogre3d.org/forums/viewtopic.php?f=25&t=93185 I vote for futher nif/osg format development for now. I tend to agree with you after readin...
by crassell
29 Aug 2017, 01:17
Forum: General Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 14135

Re: first pass at third person over the shoulder option

Just passing to say how I’m like this new camera mode and to remember that OpenMW has an option to use the mouse scroll to change from 1st to 3rd view. http://openmw.readthedocs.io/en/master/ ... erson-zoom I ask that you keep that TAB cycling option because combined with the Third Person Zoom the ...
by crassell
28 Aug 2017, 21:57
Forum: Join the team
Topic: Application: crassell
Replies: 20
Views: 15986

Re: Application: crassell

Is there any games/engines that using OpenGEX (besides Terathon's engines)? I'm googled about it, but don't find anything. Fair point. All I find on google is the C4 Engine and the Tombstone Engine. Let me try to lay out the options: 1. Continue with proprietary reverse engineered NIF and bring the...
by crassell
28 Aug 2017, 21:18
Forum: Join the team
Topic: Application: crassell
Replies: 20
Views: 15986

Re: Application: crassell

The one issue with OpenGEX that isn't covered there is that it doesn't have support for particle systems, which Morrowind, and therefore OpenMW, support. Are particle systems something that other game engines have standardized formats for with the modelling tool? It seems like each game engine I lo...
by crassell
28 Aug 2017, 18:30
Forum: Join the team
Topic: Application: crassell
Replies: 20
Views: 15986

Re: Application: crassell

IK and FK are something to do with having a simplified skeleton which the animator animates, and then a real skeleton which is actually used to animate the mesh. A bunch of constraints are programmed in such that the animations from the complicated skeleton can be calculated from the simple one and...
by crassell
28 Aug 2017, 15:30
Forum: General Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 14135

Re: first pass at third person over the shoulder option

1. I would see this more as a post-1.0 feature, but I also don't see it causing any problems besides maybe missing localised labels. Therefore I won't veto it. Completely showing my ignorance here. Can you elaborate on "localized labels" ? Would this be the new config option for it? 2. Fo...
by crassell
28 Aug 2017, 09:24
Forum: Join the team
Topic: Application: crassell
Replies: 20
Views: 15986

Re: Application: crassell

This is fairly ambitious but if you're serious then please have a chat with Scrawl and get your familiar with OSG. :) The problem here is that there is currently no 'standard' for animation support in OSG, so you'll be defining the format. That's not enough because people will need to also be able ...
by crassell
28 Aug 2017, 01:53
Forum: Join the team
Topic: Application: crassell
Replies: 20
Views: 15986

Application: crassell

Hi, I'm a firmware developer for Intel so my expertise is mostly in hardware design but I have quite a bit of experience with large code bases (maintaining a c++ architectural simulator, designing verilog integration with the c++ architectural simulator, scripting for build automation and code gener...
by crassell
26 Aug 2017, 21:36
Forum: General Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 14135

first pass at third person over the shoulder option

Hello everyone. This is my first post. I have not officially applied to be a developer but I have been wanting to get involved with toying with the game mechanics of OpenMW for some possible post 1.0 feature adds. I have little to no experience in game engine programming but I know my way around c++...