Search found 457 matches
Re: Console
Is there an area that needs playtesting and bug hunting?
- 06 Feb 2012, 00:35
- Forum: Feature Requests and Suggestions
- Topic: Version Code Names
- Replies: 12
- Views: 7820
Re: Version Code Names
What about when we get to beta and more end users are playing through it?
Re: Console
Great! Okay, I've noticed some things related to physics that I'm sure you're already aware of. First, in the console when you enable physics collision is misspelled 'collsion'. If physics is enabled in the cave exiting to exterior cells begins to load music and then crashes the game. Enabling physi...
Console
How do you open the console in openmw? Also what are some common commands like enabling physics.
- 05 Feb 2012, 20:55
- Forum: Feature Requests and Suggestions
- Topic: Version Code Names
- Replies: 12
- Views: 7820
Version Code Names
C'mon this would be simple and fun. Meridia is an obscure Daedric Prince often associated with the energies of living things. Seems fitting for the release that has npc animations. We could retroactively apply codenames to the previous releases or we could start now and use them going forward. I als...
- 05 Feb 2012, 20:43
- Forum: Feature Requests and Suggestions
- Topic: Construction Set ideas
- Replies: 9
- Views: 5434
Re: Construction Set ideas
Well we should at least have the ability to import google sketchup models, but they probably already export to a data file that maya or blender can read, and then those programs can save it in the net-immerse file type. Maybe more advanced modelers might not employ programs like sketchup, but naught...
- 05 Feb 2012, 05:28
- Forum: Feature Requests and Suggestions
- Topic: Construction Set ideas
- Replies: 9
- Views: 5434
Construction Set ideas
Second life's building tools are impressive. It uses primitives, basic geometric shapes, as bases and these can be stretched, flattened, and generally manipulated and then they are combined with other primitives. finally textures and physical properties like weight, resistance, wind drag, etc are ad...
- 05 Feb 2012, 01:38
- Forum: Infrastructure
- Topic: Wiki History
- Replies: 7
- Views: 4724
Re: Wiki History
Alright, I updated it.
- 05 Feb 2012, 00:09
- Forum: Organisation and Planning
- Topic: Good news everyone!
- Replies: 6
- Views: 4918
Good news everyone!
I recently exchanged some emails with Mark Siewert, sole developer of Crystal Scrolls. After taking an extended hiatus from his project he recently returned to it and should have a new version out tonight. But starting either tomorrow or the next few days he'll be registering at OpenMW and joining t...
- 04 Feb 2012, 22:55
- Forum: General
- Topic: Former Project Manager
- Replies: 13
- Views: 8967
Re: Former Project Manager
Hey folks, I talked with Nicolay Korslund about his new project and his decision to depart from OpenMW. Here's what he said. About OpenMW: Ah well, I feel pretty bad about just leaving without a trace. Truth is I was starting to lose interest in the project (relative to other things) and didn't real...