Search found 457 matches

by ElderTroll
06 Feb 2012, 00:37
Forum: Support
Topic: Console
Replies: 12
Views: 12874

Re: Console

Is there an area that needs playtesting and bug hunting?
by ElderTroll
06 Feb 2012, 00:35
Forum: Feature Requests and Suggestions
Topic: Version Code Names
Replies: 12
Views: 7820

Re: Version Code Names

What about when we get to beta and more end users are playing through it?
by ElderTroll
06 Feb 2012, 00:12
Forum: Support
Topic: Console
Replies: 12
Views: 12874

Re: Console

Great! Okay, I've noticed some things related to physics that I'm sure you're already aware of. First, in the console when you enable physics collision is misspelled 'collsion'. If physics is enabled in the cave exiting to exterior cells begins to load music and then crashes the game. Enabling physi...
by ElderTroll
05 Feb 2012, 22:59
Forum: Support
Topic: Console
Replies: 12
Views: 12874

Console

How do you open the console in openmw? Also what are some common commands like enabling physics.
by ElderTroll
05 Feb 2012, 20:55
Forum: Feature Requests and Suggestions
Topic: Version Code Names
Replies: 12
Views: 7820

Version Code Names

C'mon this would be simple and fun. Meridia is an obscure Daedric Prince often associated with the energies of living things. Seems fitting for the release that has npc animations. We could retroactively apply codenames to the previous releases or we could start now and use them going forward. I als...
by ElderTroll
05 Feb 2012, 20:43
Forum: Feature Requests and Suggestions
Topic: Construction Set ideas
Replies: 9
Views: 5434

Re: Construction Set ideas

Well we should at least have the ability to import google sketchup models, but they probably already export to a data file that maya or blender can read, and then those programs can save it in the net-immerse file type. Maybe more advanced modelers might not employ programs like sketchup, but naught...
by ElderTroll
05 Feb 2012, 05:28
Forum: Feature Requests and Suggestions
Topic: Construction Set ideas
Replies: 9
Views: 5434

Construction Set ideas

Second life's building tools are impressive. It uses primitives, basic geometric shapes, as bases and these can be stretched, flattened, and generally manipulated and then they are combined with other primitives. finally textures and physical properties like weight, resistance, wind drag, etc are ad...
by ElderTroll
05 Feb 2012, 01:38
Forum: Infrastructure
Topic: Wiki History
Replies: 7
Views: 4724

Re: Wiki History

Alright, I updated it.
by ElderTroll
05 Feb 2012, 00:09
Forum: Organisation and Planning
Topic: Good news everyone!
Replies: 6
Views: 4918

Good news everyone!

I recently exchanged some emails with Mark Siewert, sole developer of Crystal Scrolls. After taking an extended hiatus from his project he recently returned to it and should have a new version out tonight. But starting either tomorrow or the next few days he'll be registering at OpenMW and joining t...
by ElderTroll
04 Feb 2012, 22:55
Forum: General
Topic: Former Project Manager
Replies: 13
Views: 8967

Re: Former Project Manager

Hey folks, I talked with Nicolay Korslund about his new project and his decision to depart from OpenMW. Here's what he said. About OpenMW: Ah well, I feel pretty bad about just leaving without a trace. Truth is I was starting to lose interest in the project (relative to other things) and didn't real...