Search found 457 matches
- 07 Feb 2012, 19:21
- Forum: Off Topic
- Topic: Project features
- Replies: 6
- Views: 3926
Re: Project features
Okay, here is a revision.Would it be a good idea to organize features by their level of completeness with categories; fully implemented, partially implemented, and early implementation? If this is accurate enough write next to each item "F" for fully implemented, "P" for Partial,...
- 07 Feb 2012, 17:33
- Forum: Organisation and Planning
- Topic: Good news everyone!
- Replies: 6
- Views: 4917
Re: Good news everyone!
I can't code, but I can talk to people and ask for their help. :P Mark's a knowledgable programmer who can help in design decisions and bug squashing. He'll bring code and concepts from The Crystal Scrolls project to OpenMW and he'll have a team of programmers to bounce ideas of off. There is anothe...
Re: Animation
Sounds good. I'd rather keep you programming. If 0.12.0 is released before the end of the month I might have a computer fast enough for me to do the recording. I'm thinking between 3 and a half and 4 minutes tops now.
Re: Console
What's the command to load other cells?
If there isn't a console command guide made I could put that together. Is there a list of commands somewhere?
If there isn't a console command guide made I could put that together. Is there a list of commands somewhere?
- 07 Feb 2012, 02:06
- Forum: Off Topic
- Topic: Project features
- Replies: 6
- Views: 3926
Project features
Hey everyone, I'm working on a piece about the current state of open source morrowind engines. I compiled this list of features from OpenMW's change logs, but it might not fully express the engine state. Let me know if I've missed anything or need to change anything. Runs on Windows, Linux, OS X Gam...
- 06 Feb 2012, 23:19
- Forum: Feature Requests and Suggestions
- Topic: Version Code Names
- Replies: 12
- Views: 7820
Re: Version Code Names
Alright, I don't want to confuse folks. I think code names are fun and I usually know the latest iteration of an os or hardware by codename first and then version number.
Animation
I have an idea for a new video showcasing the progress in animation. What I need is someone to make a video of the Beshara cell with all npc's animated, because nothing says progress like synchronized air swimming and synchronized death animations. I have a netbook otherwise I'd do it myself. The vi...
- 06 Feb 2012, 18:29
- Forum: Off Topic
- Topic: A discussion about choosing a scripting language
- Replies: 6
- Views: 3683
A discussion about choosing a scripting language
A new scripting language is probably a long way off, but I found an interesting read. Here's a developer blog by an indie studio about deciding on what scripting language to implement. They have a pretty good breakdown of different language options and there's a lively comments section. blog.wolfire...
- 06 Feb 2012, 18:21
- Forum: Off Topic
- Topic: Disapearance
- Replies: 1
- Views: 2087
Re: Disapearance
Glad to have you back. Congrats on your job and finishing your degree. Are you working at a game company? Check the version 0.13.0 features thread openmw.org/forum/viewtopic.php?f=2&t=488 and grab an assignment.
- 06 Feb 2012, 02:07
- Forum: Feature Requests and Suggestions
- Topic: Construction Set ideas
- Replies: 9
- Views: 5434
Re: Construction Set ideas
That's good news. Maybe I'll start learning how to use the construction set as well as other editors to get design ideas.