I couldn't find time directly here: https://wiki.openmw.org/index.php?title=GMSTs_(status)
How exactly is time defined in morrowind? Is it in esm?
Search found 384 matches
- 27 Mar 2014, 04:49
- Forum: Feature Requests and Suggestions
- Topic: Time scale modification
- Replies: 8
- Views: 8154
- 27 Mar 2014, 02:34
- Forum: General Development
- Topic: Trader Gold
- Replies: 31
- Views: 15212
Re: Trader Gold
Sorry I'm a noob still! I found the gsmt in question! its fBarterGoldResetDelay :`D Not bad for my first real contribution. Tell me if I did anything terrible... I just need to figure out how to get the original base gold: This line from bellow is in question: addOrRemoveGold(+ref->mBase->mNpdt12.mG...
- 26 Mar 2014, 23:28
- Forum: General Development
- Topic: Trader Gold
- Replies: 31
- Views: 15212
Re: Trader Gold
How does this look so far? Am I doing the appropriate thing with the typing? Or is there a better way? creaturestats.cpp void CreatureStats::setTradeTime(MWWorld::TimeStamp tradeTime) { mTradeTime = tradeTime; } MWWorld::TimeStamp CreatureStats::getTradeTime() const { return mTradeTime; } creaturest...
- 26 Mar 2014, 21:44
- Forum: General Development
- Topic: Trader Gold
- Replies: 31
- Views: 15212
Re: Trader Gold
I am not sure if I read that statement correctly. From your data it seems that every vendor has his own timer and once it passes 24h a reset happens. Is that what you mean? Yes! We know this because, 1) two purchases were made two hours apart from each other 2) waited 22 hours after the first purch...
- 26 Mar 2014, 20:14
- Forum: General Development
- Topic: Trader Gold
- Replies: 31
- Views: 15212
Re: Trader Gold
Here are the steps I took to test your 24 hour question: Vendor 1: First Purchase Vendor 2: Second Purchase 1) I waited for 24 hours using the rest feature. 2) I purchased from Vendor 1 3) I went out side and waited for 2 hours in game 4) I purchased from Vendor 2 5) I waited the difference (22 hour...
- 26 Mar 2014, 19:40
- Forum: General Development
- Topic: Trader Gold
- Replies: 31
- Views: 15212
Trader Gold
I'd like to do this feature for vr0.30.0 https://bugs.openmw.org/issues/953 I was thinking of ways to do it, one was: We could have an event let us know if its been 24 hours since the player last purchased from an NPC. This event would use only take nano seconds of the CPU and in practice there may ...
- 26 Mar 2014, 17:09
- Forum: Support
- Topic: Build on mac os x.
- Replies: 24
- Views: 13369
Re: Build on mac os x.
ok I see now! You are correct. Sorry for that. I removed the line you indicated, deleted the build files, called CMake (worked), and built successfully! When making OSX packages are we supposed to target 10.6? Does that have an impact on compatibility? The version of QT (qt-mac-opensource-4.8.5) is ...
- 26 Mar 2014, 15:45
- Forum: Support
- Topic: Build on mac os x.
- Replies: 24
- Views: 13369
Re: Build on mac os x.
Where does this step ask you to make the build directory: Then you can cd into source directory and look around. Please note that out-of-source build is recommended: $ mkdir build $ cd build I assume that openmw & build directories are siblings. Because it doesn't work with the next part: I assu...
- 25 Mar 2014, 19:52
- Forum: Support
- Topic: Crash on starting the game - Mint Debian Edition
- Replies: 4
- Views: 2799
Re: Crash on starting the game - Mint Debian Edition
From what I read its an experimental repo. You may need to install all of the dependencies for it to work. Don't quote me though.
I recommend that you stick with the more stable 0.29.0 release
You can find a build for linux http://sourceforge.net/projects/openmw/ ... mw-0.29.0/
I recommend that you stick with the more stable 0.29.0 release
You can find a build for linux http://sourceforge.net/projects/openmw/ ... mw-0.29.0/
- 25 Mar 2014, 15:37
- Forum: Support
- Topic: Build on mac os x.
- Replies: 24
- Views: 13369
Re: Build on mac os x.
Here are the steps I've taken so far to test your steps: 1) Reinstalled OSX Mavricks 10.9.2 2) Installed Xcode 5.1 3) Installed Xcode Command Line Tools (xcode-select --install) 3.1) Open Xcode and accept license 4) Installed home-brew (ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/home...