Search found 124 matches
- 03 Jun 2016, 02:09
- Forum: Example-Suite
- Topic: Proposal for getting this project done
- Replies: 51
- Views: 27925
Re: Proposal for getting this project done
Maybe this is a deal breaker for this open source project: I dont want my models to be used in other games, not even mods. I think that would largely defeat the purpose. Creative Commons or bust. :) In other news, I'm still working on getting old Blender to build on my system, but progress is being...
- 01 Jun 2016, 21:59
- Forum: Off Topic
- Topic: Improve fighting system brainstorming
- Replies: 39
- Views: 19748
Re: Improve fighting system brainstorming
Just dance around punching with one hand? There are actually three different punches, which correspond to the three attacks with weapons. IIRC, moving backward or forward (like a thrust) will produce a left-handed punch. There should be off hand attacks/blocks or even the ability to throw a kick no...
- 01 Jun 2016, 21:53
- Forum: Example-Suite
- Topic: Asset copyright clarity
- Replies: 16
- Views: 19530
Re: Asset copyright clarity
Just for perspective, Wikipedia is Creative Commons licensed (CC-By-SA, specifically). So yeah, it's a well-established thing.
- 31 May 2016, 21:31
- Forum: Off Topic
- Topic: Improve fighting system brainstorming
- Replies: 39
- Views: 19748
Re: Improve fighting system brainstorming
I sense a problem though, in the imagination wizards are often old and fragile guys that yet are very dangerous thanks to their magic; in this setting it would happen that wizards are athletic to be able to cast more power spells. This is what I was thinking about when I said "higher magical s...
- 31 May 2016, 00:16
- Forum: Off Topic
- Topic: Improve fighting system brainstorming
- Replies: 39
- Views: 19748
Re: Improve fighting system brainstorming
In my experience doing a lot of tiring things, it seems to me that there is a short-term kind of fatigue (winded) and a long-term kind of fatigue (exhausted). This represents the same sort of thing ezze was talking about with Daggerfall's system, but done in a slightly different way. This is more fo...
- 28 May 2016, 00:59
- Forum: Off Topic
- Topic: Improve fighting system brainstorming
- Replies: 39
- Views: 19748
Re: Improve fighting system brainstorming
To combat any potential claims of not being specific enough, here's a bullet list aimed at adding complexity and interesting decision-making, with an eye toward realism. Hit placement and detection: instead of random hit/miss based on skill and fatigue, detect whether the geometry of the weapon (or ...
- 26 May 2016, 23:29
- Forum: Off Topic
- Topic: Improve fighting system brainstorming
- Replies: 39
- Views: 19748
Re: Improve fighting system brainstorming
Are you talking about improving the combat in Morrowind itself, or expanding the possibilities for other OpenMW games? In my experience, nearly every fantasy combat game gets armor completely wrong. No matter how hard you swing, you will never slice through plate armor with a sword... and if you som...
- 24 May 2016, 23:04
- Forum: Example-Suite
- Topic: Story draft version 2
- Replies: 41
- Views: 22257
Re: Story draft version 2
although it'd be much more of a tech demo than a game. In a way, I thought that was the point. A game seems like something that would come later. Even if you meant it as a joke, it's not worth immediately discarding. I'm almost always joking to some degree, but I am proposing this as a viable possi...
- 23 May 2016, 23:35
- Forum: Example-Suite
- Topic: Proposal for getting this project done
- Replies: 51
- Views: 27925
Re: Proposal for getting this project done
The highest priority is having a fully working and animated person... for the player and for the NPCs involved. Without this, there will be no demo. I'll take the blame for this one. My main computing machine is toast and I haven't prioritized building antediluvian versions of Blender on my Pi yet....
- 23 May 2016, 23:33
- Forum: General
- Topic: New Linnus (Shadow of Rappel)
- Replies: 28
- Views: 16567
Re: Shadow of Rappel
I'm a big fan of the Bard's Tale's dialogue choices: a frown mask or a smile mask, denoting whether you want to be a threatening sarcastic dick, or a conniving sarcastic dick. Being good is not an option. :twisted: Jokes aside, you may want to consider what kind of experience you're trying to build,...