Search found 1615 matches

by Chris
06 Jan 2021, 20:10
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 8
Views: 6669

Re: Main menu Hi Res

There are mods which add a proper widescreen background (including intro video). There is nothing we can do from the engine side. The engine needs a way to know what aspect ratio a background image is supposed to be. As it is now, the engine only has two options: assume/force 4:3, or fill screen. S...
by Chris
27 Dec 2020, 14:48
Forum: General Development
Topic: Distant Land: where to next?
Replies: 26
Views: 24162

Re: Distant Land: where to next?

I think that's a spambot. That's word-for-word exactly what you said back here in the middle of the first sentence.
by Chris
23 Nov 2020, 00:44
Forum: General
Topic: Translation Management and Community
Replies: 8
Views: 5347

Re: Translation Management and Community

The engine will also need to support UTF-8 content files to do it correctly. Currently there's a config setting to interpret content files as being one of a select few code pages (like the original engine data expects), which is less than ideal on its own, but also limits the possible languages/char...
by Chris
22 Sep 2020, 22:39
Forum: General
Topic: OpenMW with Godot?
Replies: 10
Views: 7119

Re: OpenMW with Godot?

Sometime ago i've read that OpenMW probably will not support Vulkan, because replacing OpenGL with it will break compatibility with older hardware and supporting both API will increase maintaining cost (or something like this). And i've thought: why don't use upcoming Godot 4.0, which supports both...
by Chris
22 Sep 2020, 17:03
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 325425

Re: Elder-scrolls IV Oblivion

Maybe he works for Microsoft, and now is too close to Bethesda to safely contribute code?
by Chris
21 Sep 2020, 13:24
Forum: General
Topic: Discussion regarding OpenMW's licence – GPL vs MIT, etc
Replies: 16
Views: 9662

Re: The Summer in Review: June-July-August 2020

I was referring to permissive licenses, like MIT. Because here's the thing, GPL isn't free, it infects anything it's used in, and has many conditions restricting how it's used. At the same time, permissive licenses allow closed source binary-only releases, to not publish any changes made (there's o...
by Chris
20 Sep 2020, 10:53
Forum: General
Topic: Discussion regarding OpenMW's licence – GPL vs MIT, etc
Replies: 16
Views: 9662

Re: The Summer in Review: June-July-August 2020

Look I get what you're saying. But I guess it's just a difference in opinion. I'm a fan of licenses like MIT, Apache, BSD, cause of the freedom they offer. I consider GPL to not be a truly free license, due to the fact that it puts restrictions on the use of the GPL-licensed content. There is no &q...
by Chris
27 Jun 2020, 15:31
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 8
Views: 6669

Re: Main menu Hi Res

Note that it'll only work correctly if your screen/window has the same aspect ratio as the image. If they're different, the image will be stretched horizontally or vertically to fill the background. A proper fix would be for the engine to scale the image while maintaining its aspect ratio, which it ...
by Chris
03 Jun 2020, 01:55
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 50259

Re: Application with a new feature: ptmikheev

Do I understand your opinion right that in current form the feature can not be accepted even as optional and disabled by default? It's not my call whether it's accepted or not. I'm just giving my opinion that I think it's the wrong approach to turn the whole body and change target angle, since the ...
by Chris
02 Jun 2020, 02:22
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 50259

Re: Application with a new feature: ptmikheev

At the moment I don't have enough knowledge of openmw internals to turn lower and upper body separately. I think it is possible, but it requires interfering with the animation and definitely would be a much more complicated change. Unfortunately, it might be the only way this feature could work (at...