Great, just send me instructions on what to do or texts you want translated and I'm on it =)
Search found 154 matches
- 06 Dec 2017, 19:34
- Forum: News
- Topic: OpenMW 0.43.0 Released!
- Replies: 24
- Views: 33061
Re: OpenMW 0.43.0 Released!
- 06 Dec 2017, 13:55
- Forum: News
- Topic: OpenMW 0.43.0 Released!
- Replies: 24
- Views: 33061
Re: OpenMW 0.43.0 Released!
Czech community members step up! Think I may be the only one :) Though that's what I'd like to address via the potential translations. Even simple things like translated FAQ could bring more people from search engines etc. EDIT: I'm just reading through FAQ and I think a few things might need updat...
- 06 Dec 2017, 12:39
- Forum: News
- Topic: OpenMW 0.43.0 Released!
- Replies: 24
- Views: 33061
Re: OpenMW 0.43.0 Released!
Would we want the website and video subtitles translated to Czech language? I have some spare time and like translating and would be willing to do it, but we're a small country, so I don't know if there would even be demand for it.
- 06 Dec 2017, 00:27
- Forum: General Development
- Topic: Bug #4241
- Replies: 13
- Views: 7940
Re: Bug #4241
You can replace the to_str stuff by including <osg/io_utils> then e.g. cout << vec3 << std::endl; . I assume this is in a separate header to not make every file depend on iostream. Nice, I thought there had to be something like this. I like my lib though because for example I try to output the stuf...
- 05 Dec 2017, 23:05
- Forum: Support
- Topic: OpenMW not working
- Replies: 5
- Views: 3794
Re: OpenMW not working
No problem, glad it works now, it's good to have this solution posted here for people whom google may bring here in the future.
- 05 Dec 2017, 22:06
- Forum: Support
- Topic: OpenMW not working
- Replies: 5
- Views: 3794
Re: OpenMW not working
Thanks, I don't have Windows 10 so I can't test this, but I've found that changing ownership of the folder might help, try it out on the folder (D:\Morrowind\Data files) - if it keeps failing, check in the console if it's still on the same folder. (Also there was a bug in the Boost library the game ...
- 05 Dec 2017, 21:10
- Forum: Support
- Topic: OpenMW not working
- Replies: 5
- Views: 3794
Re: OpenMW not working
What's your operating system? If Linux, try run with sudo (on Windows it's "run as administrator" or something). Also do you know how to run the game from console? If you do, you should be able to see which file it fails to load there.
- 05 Dec 2017, 20:26
- Forum: General Development
- Topic: Bug #4241
- Replies: 13
- Views: 7940
Re: Bug #4241
I got frustrated of printing out OSG values while debugging this so I started this, feel free to use. You only include the header, that's all.
- 05 Dec 2017, 20:21
- Forum: General Development
- Topic: Share your cool development tricks.
- Replies: 5
- Views: 4598
Re: Share your cool development tricks.
I started writing my own small OSG debug library.
- 05 Dec 2017, 15:17
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 126393
Re: [patch] new fog shader
Man I'd love to see this merged, probably as an optional enhancement you could turn on in the settings.