Search found 154 matches

by drummyfish
06 Dec 2017, 19:34
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 33061

Re: OpenMW 0.43.0 Released!

raevol wrote: 06 Dec 2017, 19:13 If you have the time and motivation, yes! :) If it's a language there's more than one person speaking it, and unless you're both already part of the community, we need the translation!
Great, just send me instructions on what to do or texts you want translated and I'm on it =)
by drummyfish
06 Dec 2017, 13:55
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 33061

Re: OpenMW 0.43.0 Released!

Czech community members step up! Think I may be the only one :) Though that's what I'd like to address via the potential translations. Even simple things like translated FAQ could bring more people from search engines etc. EDIT: I'm just reading through FAQ and I think a few things might need updat...
by drummyfish
06 Dec 2017, 12:39
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 33061

Re: OpenMW 0.43.0 Released!

Would we want the website and video subtitles translated to Czech language? I have some spare time and like translating and would be willing to do it, but we're a small country, so I don't know if there would even be demand for it.
by drummyfish
06 Dec 2017, 00:27
Forum: General Development
Topic: Bug #4241
Replies: 13
Views: 7940

Re: Bug #4241

You can replace the to_str stuff by including <osg/io_utils> then e.g. cout << vec3 << std::endl; . I assume this is in a separate header to not make every file depend on iostream. Nice, I thought there had to be something like this. I like my lib though because for example I try to output the stuf...
by drummyfish
05 Dec 2017, 23:05
Forum: Support
Topic: OpenMW not working
Replies: 5
Views: 3794

Re: OpenMW not working

No problem, glad it works now, it's good to have this solution posted here for people whom google may bring here in the future.
by drummyfish
05 Dec 2017, 22:06
Forum: Support
Topic: OpenMW not working
Replies: 5
Views: 3794

Re: OpenMW not working

Thanks, I don't have Windows 10 so I can't test this, but I've found that changing ownership of the folder might help, try it out on the folder (D:\Morrowind\Data files) - if it keeps failing, check in the console if it's still on the same folder. (Also there was a bug in the Boost library the game ...
by drummyfish
05 Dec 2017, 21:10
Forum: Support
Topic: OpenMW not working
Replies: 5
Views: 3794

Re: OpenMW not working

What's your operating system? If Linux, try run with sudo (on Windows it's "run as administrator" or something). Also do you know how to run the game from console? If you do, you should be able to see which file it fails to load there.
by drummyfish
05 Dec 2017, 20:26
Forum: General Development
Topic: Bug #4241
Replies: 13
Views: 7940

Re: Bug #4241

I got frustrated of printing out OSG values while debugging this so I started this, feel free to use. You only include the header, that's all.
by drummyfish
05 Dec 2017, 20:21
Forum: General Development
Topic: Share your cool development tricks.
Replies: 5
Views: 4598

Re: Share your cool development tricks.

I started writing my own small OSG debug library.
by drummyfish
05 Dec 2017, 15:17
Forum: General Development
Topic: [patch] new fog shader
Replies: 127
Views: 126393

Re: [patch] new fog shader

Man I'd love to see this merged, probably as an optional enhancement you could turn on in the settings.